vange-rs | piet | |
---|---|---|
6 | 11 | |
407 | 1,225 | |
- | 1.0% | |
6.1 | 4.9 | |
3 months ago | 20 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
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vange-rs
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Driving through the voxel grid in vange-rs
This is a new rendering method I was working on in Rusty Vangers. It's based on using a hierarchical voxel grid (mipmapped 3D texture) as an acceleration structure for ray tracing. Allows viewing the level from any perspective, and is faster than the "painter" method.
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Simple graphics library using software rendering?
You don't need to depend on Angle in the build system, or link to it statically. For the purposes of your program it's just a GL driver. You'd just take libEGL.dll and a few dependencies from somewhere and place it in your folder with the executable. You can either copy it from Chrome or Firefox distribution, or as an artifact from https://github.com/DileSoft/gfbuild-angle, which my friend has set up for http://vange.rs/ builds on older Windows.
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Why Does WGSL Support Include Functionality?
I couldn't find any mention of it in the official documentation or online, and I looked in some repositories online until I saw something suspicious here where there is a comment mentioning an include.
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vange-rs running on WebGL
This is a port of vange-rs on "wasm32-unknown-emscripten" target via wgpu's GLES3 backend. Done by @caiiiycuk (thank you!), and also described in https://habr.com/en/post/594611/ (in Russian language).
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Is WGSL a good choice?
P.S. I'm fully using WGSL in vange-rs and baryon
- Just found out about this Rust rewrite of Vangers. Still a proof of concept, but will be interesting to see how it goes (especially for me as a Rustacean).
piet
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Druid, a Rust-native UI toolkit, released v0.8 after two years of work by 80 contributors.
First, at the deepest level, we are moving away from Piet, which is a cross-platform 2D graphics abstraction. Under the hood it uses whatever the standard OS API is. Instead we will be using Vello which we have been building as a research project for years already. It is starting to near its v0.1, which is very exciting. Fundamentally it is a novel GPU accelerated 2D rendering engine with a strong focus on performance. It is not ready for benchmarks yet, but we're confident it will deliver. If you're curious, you can check out the Vello roadmap for 2023.
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What 2D graphics library would you most recommend?
you can use piet, although that is more of an abstraction over existing, platform-dependent libraries. So not really pure rust, but definitely cross-platform.
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Piet-GPU Progress: Clipping
Piet is the backend for the Druid UI framework. It is indeed cross-platform. The SVG backend looks like it would work without an OS, but I'm not sure the value of a GUI toolkit without an OS anyway :)
https://github.com/linebender/piet#backends
https://github.com/linebender/druid/tree/master/druid-shell/...
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Looking for an image manipulation library that can add text to images. (and has documentation for it)
Piet can render text. You can use Piet_common with the BitMapTarget to generate images Here is an example.
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Simple graphics library using software rendering?
Piet (https://github.com/linebender/piet) should work.
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What Graphics Library to use?
So the 3 I'm looking at right now are 1. druid 1. piet 1. bevy
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Rust GUI: Introduction, a.k.a. the state of Rust GUI libraries (As of January 2021)
It relies on piet 2D graphic library; on Linux that means GTK/Cairo 2D primitives
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Patrick Walton heading up Facebook's Rust team
You may be interested in taking a look at piet!
What are some alternatives?
wgsl.vim - WGSL syntax highlight for vim
embedded-graphics - A no_std graphics library for embedded applications
gpgpu-rs - Simple experimental async GPGPU framework for Rust
areweguiyet - A website built for the Rust community
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
vscode-wgsl - VsCode Syntax highlight for WGSL files
vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
orbtk - The Rust UI-Toolkit.
gfbuild-angle - A set of scripts for building ANGLE for the GraphicsFuzz project
druid - A data-first Rust-native UI design toolkit.