vange-rs
Neothesia
vange-rs | Neothesia | |
---|---|---|
6 | 3 | |
407 | 832 | |
- | - | |
6.1 | 8.9 | |
3 months ago | 27 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 only |
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vange-rs
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Driving through the voxel grid in vange-rs
This is a new rendering method I was working on in Rusty Vangers. It's based on using a hierarchical voxel grid (mipmapped 3D texture) as an acceleration structure for ray tracing. Allows viewing the level from any perspective, and is faster than the "painter" method.
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Simple graphics library using software rendering?
You don't need to depend on Angle in the build system, or link to it statically. For the purposes of your program it's just a GL driver. You'd just take libEGL.dll and a few dependencies from somewhere and place it in your folder with the executable. You can either copy it from Chrome or Firefox distribution, or as an artifact from https://github.com/DileSoft/gfbuild-angle, which my friend has set up for http://vange.rs/ builds on older Windows.
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Why Does WGSL Support Include Functionality?
I couldn't find any mention of it in the official documentation or online, and I looked in some repositories online until I saw something suspicious here where there is a comment mentioning an include.
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vange-rs running on WebGL
This is a port of vange-rs on "wasm32-unknown-emscripten" target via wgpu's GLES3 backend. Done by @caiiiycuk (thank you!), and also described in https://habr.com/en/post/594611/ (in Russian language).
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Is WGSL a good choice?
P.S. I'm fully using WGSL in vange-rs and baryon
- Just found out about this Rust rewrite of Vangers. Still a proof of concept, but will be interesting to see how it goes (especially for me as a Rustacean).
Neothesia
What are some alternatives?
wgsl.vim - WGSL syntax highlight for vim
SynthesiaKontrol - :musical_keyboard: Use Native Instruments Komplete Kontrol mk2 light guide in Synthesia
gpgpu-rs - Simple experimental async GPGPU framework for Rust
rui - Declarative Rust UI library
vscode-wgsl - VsCode Syntax highlight for WGSL files
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
wgpu_glyph - A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)
gfbuild-angle - A set of scripts for building ANGLE for the GraphicsFuzz project
rust - Empowering everyone to build reliable and efficient software.
euc - A software rendering crate that lets you write shaders with Rust
linon - Non-Linear Ray Casting on the web, and on your desktop too