vange-rs VS vscode-wgsl

Compare vange-rs vs vscode-wgsl and see what are their differences.

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vange-rs vscode-wgsl
6 1
407 73
- -
6.1 5.4
3 months ago 3 months ago
Rust TypeScript
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vange-rs

Posts with mentions or reviews of vange-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-29.

vscode-wgsl

Posts with mentions or reviews of vscode-wgsl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin

What are some alternatives?

When comparing vange-rs and vscode-wgsl you can also consider the following projects:

wgsl.vim - WGSL syntax highlight for vim

naga - Universal shader translation in Rust

gpgpu-rs - Simple experimental async GPGPU framework for Rust

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

linon - Non-Linear Ray Casting on the web, and on your desktop too

gfbuild-angle - A set of scripts for building ANGLE for the GraphicsFuzz project

gpuweb - Where the GPU for the Web work happens!

euc - A software rendering crate that lets you write shaders with Rust

baryon - Fast prototyping 3D engine