vange-rs VS gfbuild-angle

Compare vange-rs vs gfbuild-angle and see what are their differences.

gfbuild-angle

A set of scripts for building ANGLE for the GraphicsFuzz project (by DileSoft)
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vange-rs gfbuild-angle
6 1
407 3
- -
6.1 3.9
3 months ago over 2 years ago
Rust Shell
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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vange-rs

Posts with mentions or reviews of vange-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-29.

gfbuild-angle

Posts with mentions or reviews of gfbuild-angle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-29.
  • Simple graphics library using software rendering?
    5 projects | /r/rust | 29 Jan 2022
    You don't need to depend on Angle in the build system, or link to it statically. For the purposes of your program it's just a GL driver. You'd just take libEGL.dll and a few dependencies from somewhere and place it in your folder with the executable. You can either copy it from Chrome or Firefox distribution, or as an artifact from https://github.com/DileSoft/gfbuild-angle, which my friend has set up for http://vange.rs/ builds on older Windows.

What are some alternatives?

When comparing vange-rs and gfbuild-angle you can also consider the following projects:

wgsl.vim - WGSL syntax highlight for vim

euc - A software rendering crate that lets you write shaders with Rust

gpgpu-rs - Simple experimental async GPGPU framework for Rust

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

vscode-wgsl - VsCode Syntax highlight for WGSL files

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

naga - Universal shader translation in Rust

rust_wasm_graphics_lib

renderling - 🍖 A configurable real-time renderer, backed by wgpu

learn-wgpu - Guide for using gfx-rs's wgpu library.

baryon - Fast prototyping 3D engine