Neothesia
linon
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Neothesia | linon | |
---|---|---|
3 | 1 | |
826 | 16 | |
- | - | |
9.0 | 4.5 | |
24 days ago | 7 months ago | |
Rust | TeX | |
GNU General Public License v3.0 only | - |
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Neothesia
linon
-
Runtime shader compilation with wgpu?
I'm injecting user defined functions into my WGSL shader code at runtime for my wgpu nonlinear ray casting project. The relevant function is at https://github.com/niklaskorz/linon/blob/b87a0c1915eaa6fb0061ca9ba8b43482d831f724/src/application.rs#L438
What are some alternatives?
SynthesiaKontrol - :musical_keyboard: Use Native Instruments Komplete Kontrol mk2 light guide in Synthesia
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
rui - Declarative Rust UI library
vscode-wgsl - VsCode Syntax highlight for WGSL files
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
meshweaver - 3D rendering engine in Rust and WebGPU
wgpu_glyph - A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)
3D-Raycaster-Engine - OpenGL Raycaster written in C.
rust - Empowering everyone to build reliable and efficient software.
vange-rs - Rusty Vangers clone
pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.
deno - A modern runtime for JavaScript and TypeScript.