linon
Non-Linear Ray Casting on the web, and on your desktop too (by niklaskorz)
vscode-wgsl
VsCode Syntax highlight for WGSL files (by PolyMeilex)
linon | vscode-wgsl | |
---|---|---|
1 | 1 | |
17 | 73 | |
- | - | |
5.4 | 5.4 | |
8 days ago | 3 months ago | |
TeX | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
linon
Posts with mentions or reviews of linon.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Runtime shader compilation with wgpu?
I'm injecting user defined functions into my WGSL shader code at runtime for my wgpu nonlinear ray casting project. The relevant function is at https://github.com/niklaskorz/linon/blob/b87a0c1915eaa6fb0061ca9ba8b43482d831f724/src/application.rs#L438
vscode-wgsl
Posts with mentions or reviews of vscode-wgsl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-25.
-
Is WGSL a good choice?
IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin
What are some alternatives?
When comparing linon and vscode-wgsl you can also consider the following projects:
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
naga - Universal shader translation in Rust
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
meshweaver - 3D rendering engine in Rust and WebGPU
wgsl.vim - WGSL syntax highlight for vim
3D-Raycaster-Engine - OpenGL Raycaster written in C.
vange-rs - Rusty Vangers clone
gpuweb - Where the GPU for the Web work happens!
baryon - Fast prototyping 3D engine
gpgpu-rs - Simple experimental async GPGPU framework for Rust
learn-wgpu - Guide for using gfx-rs's wgpu library.