linon
Neothesia
linon | Neothesia | |
---|---|---|
1 | 3 | |
17 | 849 | |
- | - | |
5.4 | 8.9 | |
8 days ago | about 21 hours ago | |
TeX | Rust | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
linon
-
Runtime shader compilation with wgpu?
I'm injecting user defined functions into my WGSL shader code at runtime for my wgpu nonlinear ray casting project. The relevant function is at https://github.com/niklaskorz/linon/blob/b87a0c1915eaa6fb0061ca9ba8b43482d831f724/src/application.rs#L438
Neothesia
What are some alternatives?
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
SynthesiaKontrol - :musical_keyboard: Use Native Instruments Komplete Kontrol mk2 light guide in Synthesia
vscode-wgsl - VsCode Syntax highlight for WGSL files
rui - Declarative Rust UI library
meshweaver - 3D rendering engine in Rust and WebGPU
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
3D-Raycaster-Engine - OpenGL Raycaster written in C.
wgpu_glyph - A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)
rust - Empowering everyone to build reliable and efficient software.
vange-rs - Rusty Vangers clone
pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.
deno - A modern runtime for JavaScript and TypeScript.