Neothesia VS vange-rs

Compare Neothesia vs vange-rs and see what are their differences.

Neothesia

Flashy Synthesia Like Software For Linux,Windows and MacOs (by PolyMeilex)
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Neothesia vange-rs
3 6
826 407
- -
9.0 6.1
24 days ago 3 months ago
Rust Rust
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Neothesia

Posts with mentions or reviews of Neothesia. We have used some of these posts to build our list of alternatives and similar projects.

vange-rs

Posts with mentions or reviews of vange-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-29.

What are some alternatives?

When comparing Neothesia and vange-rs you can also consider the following projects:

SynthesiaKontrol - :musical_keyboard: Use Native Instruments Komplete Kontrol mk2 light guide in Synthesia

gpgpu-rs - Simple experimental async GPGPU framework for Rust

rui - Declarative Rust UI library

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

wgsl.vim - WGSL syntax highlight for vim

wgpu_glyph - A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)

vscode-wgsl - VsCode Syntax highlight for WGSL files

rust - Empowering everyone to build reliable and efficient software.

gfbuild-angle - A set of scripts for building ANGLE for the GraphicsFuzz project

linon - Non-Linear Ray Casting on the web, and on your desktop too

euc - A software rendering crate that lets you write shaders with Rust