linon
3D-Raycaster-Engine
linon | 3D-Raycaster-Engine | |
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1 | 1 | |
17 | 2 | |
- | - | |
5.4 | 3.8 | |
8 days ago | over 2 years ago | |
TeX | C | |
- | - |
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linon
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Runtime shader compilation with wgpu?
I'm injecting user defined functions into my WGSL shader code at runtime for my wgpu nonlinear ray casting project. The relevant function is at https://github.com/niklaskorz/linon/blob/b87a0c1915eaa6fb0061ca9ba8b43482d831f724/src/application.rs#L438
3D-Raycaster-Engine
What are some alternatives?
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
McCode - The home of the McStas (neutrons) and McXtrace (x-rays) Monte-Carlo ray-tracing instrument simulation codes.
vscode-wgsl - VsCode Syntax highlight for WGSL files
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
RetroFPSStudio - The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
meshweaver - 3D rendering engine in Rust and WebGPU
ascii-raytrace - ray tracing on the command line
sl3dge - Simple Lightweight 3D Game Engine
g3n - Go 3D Game Engine (http://g3n.rocks)
C-Raytracer - A CPU raytracer from scratch in C
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com