vscode-wgsl VS learn-wgpu

Compare vscode-wgsl vs learn-wgpu and see what are their differences.

vscode-wgsl

VsCode Syntax highlight for WGSL files (by PolyMeilex)
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vscode-wgsl learn-wgpu
1 75
73 1,384
- -
5.4 8.2
3 months ago 3 days ago
TypeScript Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vscode-wgsl

Posts with mentions or reviews of vscode-wgsl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.
  • Is WGSL a good choice?
    9 projects | /r/rust_gamedev | 25 Sep 2021
    IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing vscode-wgsl and learn-wgpu you can also consider the following projects:

naga - Universal shader translation in Rust

ash - Vulkan bindings for Rust

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

glium - Safe OpenGL wrapper for the Rust language.

wgsl.vim - WGSL syntax highlight for vim

SDL - Simple Directmedia Layer

linon - Non-Linear Ray Casting on the web, and on your desktop too

winit - Window handling library in pure Rust

gpuweb - Where the GPU for the Web work happens!

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

vange-rs - Rusty Vangers clone