vscode-wgsl
VsCode Syntax highlight for WGSL files (by PolyMeilex)
gpgpu-rs
Simple experimental async GPGPU framework for Rust (by UpsettingBoy)
Our great sponsors
vscode-wgsl | gpgpu-rs | |
---|---|---|
1 | 8 | |
73 | 135 | |
- | - | |
5.4 | 3.8 | |
3 months ago | about 1 month ago | |
TypeScript | Rust | |
MIT License | European Union Public License 1.2 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vscode-wgsl
Posts with mentions or reviews of vscode-wgsl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-25.
-
Is WGSL a good choice?
IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin
gpgpu-rs
Posts with mentions or reviews of gpgpu-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-14.
-
GPGPU Options
If you don't mind using a pure rust "alternative" you could use wgpu or a wrapper like gpgpu-rs, or any other of the projects mentioned in the other comments.
-
Non graphical computing on GPU
gpgpu-rs is a wgpu helper lib
-
Compute Shaders and Rust - looking for some guidance.
You could try gpgpu-rs, a compute-focused framework I'm writing. It has some nice integrations with image and ndarray (tho the latter still needs some work) I'll definitely love some feedback :)
-
Rust-CUDA: writing and executing extremely fast GPU code fully in Rust
Would be really nice to have an actual cross platform GPGPU library. It's really holding every kind of progress back to have only vendor lock-in.
Maybe WebCPU will be capable of compute to the extend that CUDA isn't necessary. https://github.com/UpsettingBoy/gpgpu-rs
-
I was bored so I corrected the corrected calculator by u/pushinat to calculate all possible scenarios between max and lewis. Out of these 3.7 trillion scenarios Max wins 86.6% of them (Fixed fastest lap, and added half points and cancelled races)
gpgpu-rs it is then! 🙂
- gpgpu-rs: A GPGPU compute oriented framework inspired in OpenCL
-
Learn Wgpu updated to 0.11
I'm working on a compute framework (gpgpu-rs) based on wgpu, if you wanna check out.
-
Is WGSL a good choice?
My recommendation is to stick with WGSL for wgpu. I have some simple compute shaders examples if you wanna check out.
What are some alternatives?
When comparing vscode-wgsl and gpgpu-rs you can also consider the following projects:
naga - Universal shader translation in Rust
wgsl.vim - WGSL syntax highlight for vim
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
wgpu - Cross-platform, safe, pure-rust graphics api.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
linon - Non-Linear Ray Casting on the web, and on your desktop too
compute-shader-101 - Sample code for compute shader 101 training
gpuweb - Where the GPU for the Web work happens!
vange-rs - Rusty Vangers clone
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧