piet
egui
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piet | egui | |
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11 | 203 | |
1,225 | 19,719 | |
2.0% | - | |
4.9 | 9.8 | |
12 days ago | 5 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT OR Apache-2.0. |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
piet
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Druid, a Rust-native UI toolkit, released v0.8 after two years of work by 80 contributors.
First, at the deepest level, we are moving away from Piet, which is a cross-platform 2D graphics abstraction. Under the hood it uses whatever the standard OS API is. Instead we will be using Vello which we have been building as a research project for years already. It is starting to near its v0.1, which is very exciting. Fundamentally it is a novel GPU accelerated 2D rendering engine with a strong focus on performance. It is not ready for benchmarks yet, but we're confident it will deliver. If you're curious, you can check out the Vello roadmap for 2023.
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What 2D graphics library would you most recommend?
you can use piet, although that is more of an abstraction over existing, platform-dependent libraries. So not really pure rust, but definitely cross-platform.
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Piet-GPU Progress: Clipping
Piet is the backend for the Druid UI framework. It is indeed cross-platform. The SVG backend looks like it would work without an OS, but I'm not sure the value of a GUI toolkit without an OS anyway :)
https://github.com/linebender/piet#backends
https://github.com/linebender/druid/tree/master/druid-shell/...
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Looking for an image manipulation library that can add text to images. (and has documentation for it)
Piet can render text. You can use Piet_common with the BitMapTarget to generate images Here is an example.
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Simple graphics library using software rendering?
Piet (https://github.com/linebender/piet) should work.
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What Graphics Library to use?
So the 3 I'm looking at right now are 1. druid 1. piet 1. bevy
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Rust GUI: Introduction, a.k.a. the state of Rust GUI libraries (As of January 2021)
It relies on piet 2D graphic library; on Linux that means GTK/Cairo 2D primitives
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Patrick Walton heading up Facebook's Rust team
You may be interested in taking a look at piet!
egui
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Egui 0.27 – easy-to-use immediate mode GUI for Rust
Thanks for the feedback!
It is definitely fixable. Take a look at https://github.com/emilk/egui/issues/996 for some examples of how others have styled egui, or try out https://app.rerun.io/
Styling is done with `ctx.set_style`, but creating a nice style isn't very easy at the moment (basically you'll have to tweak constants in code, and then recompile). I'm working on making it easier as we speak though!
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Rust for Embedded Systems: Current State, Challenges and Open Problems
Nothing is wrong with that, it’s rather a workaround, ultimately I am trying to have one language only including the UI too (been playing with egui),so I don’t have to use JavaScript.
https://github.com/emilk/egui
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We sped up time series by 20-30x
FWIW, I opened an issue: https://github.com/emilk/egui/issues/4046
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Immediate Mode GUI Programming
That's fair. I don't have experience with other immediate mode libraries. It's good to hear that it's not an intrinsic limitation
https://github.com/emilk/egui?tab=readme-ov-file#layout Here the author discusses the issue directly. They note that there are solutions to the issue, but that they all come with (in their opinion) significant drawbacks.
For my use case, if I have to do a lot of manual work to achieve what I consider behavior that should be handled by the framework, then I don't find that compelling and am inclined to use a retained mode implementation.
- Egui: Immediate mode GUI in Rust on web and native
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Ask HN: What software do you use for IoT devices and server
It totally depends on what IoT and what purpose, for example:
IIoT/PLC/industrial automation: most likely you will have to use vendors software, most if the time it’s crap, and a mix of several tech stacks like MSSQL/C#/C++
Sensors and such: depends on what are you building or using the sensors: the protocol mostly is MQTT, and if you would store it in a db postrrsql, elasticsearch, surreldb, influxdb among the most I used.
Robots/drones: on what I build, I use protobuf/grpc for performance and cross-language and direct linux socket io, and where needed websocket but mostly for any web interaction rather than the protocol itself. The tech stack for those, the embedded side is up to you or sometimes based on the sdk you are dealing with, the backend/frontend however, I used to use go/nodejs and for frontend svelte or a simple js library/framework, but recently I’m shifting and redoing everything in rust, embedded, backend and frontend (using something like egui https://github.com/emilk/egui).
When it comes to IoT, I try as much as possible to stay away from python unless you are scripting something else done in go/c++/rust, look at python as a glorified bash script, it’s useful for that or other data science work, but not in IoT.
Same goes with other tech you mentioned, it might suit one case but not another, for example, MQTT is good for sensor IoT type, but good luck controlling a drone with it, mongodb might be great to store a fleet of robots with its access credentials and such, but if you try to use it to store realtime data, it might not perform as expected, and so on.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Rerun 0.9 – a framework for visualizing streams of multimodal data
The creator of Rerun (Emil Ernerfeldt) also created egui [1], an immediate GUI library for Rust. The library is similar to Dear ImGui but it is written in Rust and can be used for desktop and web apps (compiles to WASM and uses WebGL, demo [2]). Desktop apps can target OpenGL (does not display correct colors on macOS, does not work in VirtualBox on Windows) or WGPU (uses native APIs for each platform, works without any problems, but the binary is a big larger).
[1] https://github.com/emilk/egui
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Textual Web: TUIs for the Web
> [...] you can build UIs that are snappy and keyboard driven.
That's not an advantage that is exclusive to TUIs; after all, you're running your TUI inside a graphical application that emulates a terminal. (Unless you're rocking an actual VT102, in which case I bow down to you.)
In fact there's an entire class of applications that are extremely snappy and keyboard driven, by their very nature: games.
Some people have taken to writing GUI apps like you'd write a game, and the effects range from OK to fantastic. Check out Lagrange (https://gmi.skyjake.fi/lagrange/), AppManager (https://tildegit.org/solene/AppManager), Dear ImGUI (https://github.com/ocornut/imgui), egui (https://github.com/emilk/egui), and many others.
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My Journey Away from the JAMstack
Honestly, frontend development especially with all these crowded frameworks and libraries always confused me so pardon my ignorance, which is why in a project I’m working on right now I’m trying not to use js, instead I’m using egui [1]
Zola is a static site generator and it’s crazy fast, using one binary only [2], also there’s Blades [3], same concept but supposedly faster, never tried it though.
[1] https://github.com/emilk/egui
[2] https://www.getzola.org
[3] https://getblades.org
What are some alternatives?
embedded-graphics - A no_std graphics library for embedded applications
iced - A cross-platform GUI library for Rust, inspired by Elm
areweguiyet - A website built for the Rust community
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
orbtk - The Rust UI-Toolkit.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
druid - A data-first Rust-native UI design toolkit.
vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
Azul - Desktop GUI Framework
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]