unity-iap-2023
ai-series-part-42
unity-iap-2023 | ai-series-part-42 | |
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1 | 1 | |
12 | 16 | |
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2.5 | 10.0 | |
about 1 year ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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unity-iap-2023
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Learn how to set up Unity IAP in 2023 and create a cross-platform IAP Store page in your game! Full Tutorial in Comments
👨💻 As always, the full project code is available on GitHub!
ai-series-part-42
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Want to use Root Motion to avoid foot sliding with NavMeshAgents? Here's how you can do it with step by step instructions for both 1D and 2D blend tree animated models! Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
What are some alternatives?
baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.
KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!
persistent-data - Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!