unity-csharp-basics-6 VS ai-series-part-42

Compare unity-csharp-basics-6 vs ai-series-part-42 and see what are their differences.

unity-csharp-basics-6

In this tutorial repository you'll learn what Inheritance is (it's not passing on hereditary traits or getting money!), how to use it (you already are using it!), what an Interface is, how to use it, and what the difference between the two are! (by llamacademy)

ai-series-part-42

Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion. (by llamacademy)
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unity-csharp-basics-6 ai-series-part-42
2 1
4 16
- -
0.0 10.0
almost 2 years ago over 1 year ago
ShaderLab ShaderLab
MIT License MIT License
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ai-series-part-42

Posts with mentions or reviews of ai-series-part-42. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing unity-csharp-basics-6 and ai-series-part-42 you can also consider the following projects:

juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!

KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features

ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw

scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.

unity-csharp-basics-3 - Learn about some fundamentals in Unity - Lifecycle events, Instantiate, and Destroy!

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

flamethrower - In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy

projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!