tyra
Avara
tyra | Avara | |
---|---|---|
8 | 3 | |
436 | 118 | |
- | 5.1% | |
7.8 | 9.1 | |
24 days ago | 16 days ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tyra
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I’ve never written a single line of code, I have no idea how anything works. What is the first step towards making my own ps2 game?
There is also a (relatively) easier method: tyra. Tyra is an engine: it does the hard work talking to the hardware for you. You can follow the various tutorials (if I remember well, they are in C++ language, that is quite similar to C, but I suggesto to read something about it anyway) and maybe in a few hours you will have something running on the Playstation2.
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Thinking about making a ps2 game
Need an graphics engine? There's tyra
- Tyra: Open-source game engine for Playstation 2
- "Tyracraft" - An open-source Minecraft clone being developed for the PlayStation 2 using the homebrew Tyra engine
- Tyra a PS2 game engine for dev
- Found this interesting. A full ass c++20 supporting PlayStation 2 game engine
- Tyra — open-source game engine project for PlayStation 2
Avara
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1-Bit Hokusai’s ”The Great Wave”
This site design is one of the best retro Mac site designs I've seen. The author really nailed the pixel perfect fonts — it looks perfect on my low-DPI and high-DPI displays.
If anyone's interested, there's an active HyperCard community with some fun projects. There's a Discord server, too. https://hypercard.org/
(I found that community through the Avara community, a port of the classic Mac multiplayer networked mech shooter from Ambrosia: https://github.com/avaraline/Avara)
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New on MacSourcePorts.com: Half-Life
Myth II is there but not Myth. Was the source never made available for it? I thought project magma had adapted the engine for II to run both games. The Avara port probably warrants a slot at some point too.
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Avara 25th Anniversary Celebration
If you want to see and hear more about Avara, check out this video by Play Different: https://www.youtube.com/watch?v=AutG8KO4DsY You can get the modern Avara port here: https://github.com/avaraline/Avara You can also come hang out in the Avaraline Discord server: https://discord.gg/yw5qnBtJd5 Or the IRC channel: irc://avaraline.net:6667/avaraline
What are some alternatives?
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
TR2Main - Tomb Raider II Injector Dynamic Library
super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL
HDL-Batch-installer - A GUI for HDL Dump. Featuring batch installation of PS2 games to PS2 internal hdd and some game management utilities
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.
SimpleFPSTemplate - Simple C++ FPS Template for Unreal Engine
Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
spelunky-psp - Spelunky remake for Sony PSP.
Vangers - The video game that combines elements of the racing and role-playing genres.