tyra
spelunky-psp
tyra | spelunky-psp | |
---|---|---|
8 | 6 | |
436 | 124 | |
- | - | |
7.8 | 3.7 | |
26 days ago | 7 days ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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tyra
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I’ve never written a single line of code, I have no idea how anything works. What is the first step towards making my own ps2 game?
There is also a (relatively) easier method: tyra. Tyra is an engine: it does the hard work talking to the hardware for you. You can follow the various tutorials (if I remember well, they are in C++ language, that is quite similar to C, but I suggesto to read something about it anyway) and maybe in a few hours you will have something running on the Playstation2.
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Thinking about making a ps2 game
Need an graphics engine? There's tyra
- Tyra: Open-source game engine for Playstation 2
- "Tyracraft" - An open-source Minecraft clone being developed for the PlayStation 2 using the homebrew Tyra engine
- Tyra a PS2 game engine for dev
- Found this interesting. A full ass c++20 supporting PlayStation 2 game engine
- Tyra — open-source game engine project for PlayStation 2
spelunky-psp
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How do I port games to the wii?
well my guy, aside from the fact that PowerPC is not a programming language (unless you meant its assembly?), I don't think what you want to achieve has been ever done for the Wii. not that it's absolutely impossible, but yep, as far as I know, if you did that, you would be the first who got a GameMaker game on here and just to be clear, I have never ported or released anything on the Wii before (which I plan to one day when I stop being lazy), but I hope this still helps you GameMaker is a proprietary engine, so my first thought was that only thing you can do would be to rewrite the game in C/C++ with SDL, basically remaking the whole game... so yeah, definitely far more difficult and time consuming than simply converting it with some piece of software. HOWEVER, lucky for you, someone actually did that before for the PSP [https://github.com/dbeef/spelunky-psp] , so if you go with this, you only need to port that to the Wii so, porting the PSP remake to the Wii would be the easiest way as it's C++ and SDL, it's not something never done before and probably the way you'll go with...
- Best homebrew ports like Celeste or Cave Story?
- Spelunky Classic remake for the Sony PSP [the dev also tried to make a Nintendo DS version]
- What homebrew ports are worth looking into on the PSP?
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Replacing Makefile with CMakeLists.txt for PSP development
I know it is possible because Spelunky PSP uses cmake.
- Spelunky Classic Remake for the Sony PSP
What are some alternatives?
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
TR2Main - Tomb Raider II Injector Dynamic Library
blind-jump-portable - Action/adventure game for the Nintendo GameBoy Advance and Sony PSP
HDL-Batch-installer - A GUI for HDL Dump. Featuring batch installation of PS2 games to PS2 internal hdd and some game management utilities
REminiCRT - Flashback with CRT emulation shader
minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
Avara - Port of the original 1996 game from Ambrosia Software.
borealis - Hardware accelerated, controller and TV oriented UI library for PC and Nintendo Switch (libnx)