spelunky-psp
blind-jump-portable
spelunky-psp | blind-jump-portable | |
---|---|---|
6 | 2 | |
124 | 200 | |
- | - | |
3.7 | 4.7 | |
7 days ago | 10 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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spelunky-psp
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How do I port games to the wii?
well my guy, aside from the fact that PowerPC is not a programming language (unless you meant its assembly?), I don't think what you want to achieve has been ever done for the Wii. not that it's absolutely impossible, but yep, as far as I know, if you did that, you would be the first who got a GameMaker game on here and just to be clear, I have never ported or released anything on the Wii before (which I plan to one day when I stop being lazy), but I hope this still helps you GameMaker is a proprietary engine, so my first thought was that only thing you can do would be to rewrite the game in C/C++ with SDL, basically remaking the whole game... so yeah, definitely far more difficult and time consuming than simply converting it with some piece of software. HOWEVER, lucky for you, someone actually did that before for the PSP [https://github.com/dbeef/spelunky-psp] , so if you go with this, you only need to port that to the Wii so, porting the PSP remake to the Wii would be the easiest way as it's C++ and SDL, it's not something never done before and probably the way you'll go with...
- Best homebrew ports like Celeste or Cave Story?
- Spelunky Classic remake for the Sony PSP [the dev also tried to make a Nintendo DS version]
- What homebrew ports are worth looking into on the PSP?
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Replacing Makefile with CMakeLists.txt for PSP development
I know it is possible because Spelunky PSP uses cmake.
- Spelunky Classic Remake for the Sony PSP
blind-jump-portable
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Red Famicom Slab
It’s an awesome homebrew game by Evan Bowman: Blind Jump https://github.com/evanbowman/blind-jump-portable. Try it out!
- Source codes for GBA games
What are some alternatives?
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
Celeste-Classic-GBA - Celeste Classic ported to the Game Boy Advance
REminiCRT - Flashback with CRT emulation shader
BurgWar - Burg'war est un jeu de plateforme/combat multijoueur en 2D écrit en C++17/Lua avec mon propre moteur de jeu : Nazara Engine.
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
goodboy-advance - a GBA game made in 3 days for Ludum Dare 43
minisynth32 - A 3D-printable MIDI synthesiser inspired by the Roland MT-32 and clumsyMIDI, and powered by the mt32-pi MT-32 emulator.
gba-link-connection - 🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games.
borealis - Hardware accelerated, controller and TV oriented UI library for PC and Nintendo Switch (libnx)
GBADoom - A port of prBoom to the Nintendo GBA.
MultiDRCSpaceDemo - A space shooter demo using the Wii U's MultiDRC mode.
DeSmuME-PSP - A Nintendo DS emulator for PlayStation Portable.