tinyrenderer
FreeCAD
tinyrenderer | FreeCAD | |
---|---|---|
61 | 234 | |
19,389 | 17,549 | |
- | 1.5% | |
0.0 | 10.0 | |
6 months ago | 1 day ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinyrenderer
-
How to Become a Software Engineer ?
C++: How OpenGL works: software rendering in 500 lines of code
-
From scratch OpenGL and shaders with raw Xlib
I don’t think that exists (I sure would like for it to), but until it does you could amuse yourself with:
- A 500-line (non-OpenGL-compatible) 3D rasterizer: https://github.com/ssloy/tinyrenderer/wiki.
- A “hello Wayland” app written in C without libwayland or anything else: https://gaultier.github.io/blog/wayland_from_scratch.html.
- A “hello X11” app written in x86-64 assembly(!) without libX11, libxcb, or anything else: https://gaultier.github.io/blog/x11_x64.html.
-
Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
[1]: https://github.com/ssloy/tinyrenderer
-
Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
-
How do I become a graphics programmer? – A guide from AMD Game Engineering team
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
https://www.youtube.com/watch?v=ih20l3pJoeU
-
Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
-
Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
- Where do I start learning graphics programming?
-
Recommendation for graphics experimentation project
Yes, my thoughts exactly, shader!=program on GPU. It's just a code which calculates pixel color or pixel position. See for example this: https://github.com/ssloy/tinyrenderer/blob/master/main.cpp. It's not GLSL or anything uploadable to GPU yet it's still a shader.
-
I have a few months to prepare for an interview. Is there a project that would get me at least part of the way there for the interview?
In terms of a project which would be worthwhile, I think building a software rasterizer from scratch is a useful first step. TinyRenderer is a great place to start. Looking at the high level overview of many graphics subjects, ScratchAPixel is a valuable resource. Theres also just great information in some of the rote graphics programming textbooks (Michael Abrash's Black Book fully available online from Jason Gregory, and this book is really interesting). The "RayTracer in a weekend" series is also (seemingly) very illuminating (no pun intended).
FreeCAD
-
Sketch gets mirrored on edit
bug reports should be made on the github issue tracker here: https://github.com/FreeCAD/FreeCAD/issues
-
Looking for open source 3D modelling/CAD software compatible with an older version of Mac OS
Try this https://www.freecad.org/
-
FreeCAD and undefined behavior in C++ code: meditation for developers
FreeCAD is a general-purpose parametric 3D computer-aided design (CAD) modeler. This open-source software application is based on C, C++, and Python. PVS-Studio doesn't support Python at the moment, so I will only check the C and C++ parts. Here is the link to the project code.
- FreeCAD: Own 3D Parametric Modeler
-
Looking for a poor man's AutoCad
LibreCAD, OpenSCAD (more script based and more for solids), FreeCAD.
-
Which CAD software should I use?
would freecad be an option?
- Not Sure What to Do
-
if any of you guys uses a 3d printer to make concrete molds, please give me the pdfs for them.
Hi! 3d printers read .stl files, generally. You can design your own files for free with FreeCAD in a relatively simple format before sending them to your slicer and printer. Out of personal experience, design a silicone component into your mold, as the hard plastic is unforgiving when de-molding. Good luck!
- is there anyway to specif that autosaves are stored in one central path?
-
Rocket Nosecone Modelling
Second Way: I don't use this second method as the first one already works for me. However, you can download FreeCAD, which is an OpenSourced Free to use software for many hobbyists. I personally think it's slightly trickier to get used to but it works! You can watch this video to model a nose cone in FreeCAD.
What are some alternatives?
sokol - minimal cross-platform standalone C headers
LibreCAD - LibreCAD is a cross-platform 2D CAD program written in C++17. It can read DXF/DWG files and can write DXF/PDF/SVG files. It supports point/line/circle/ellipse/parabola/spline primitives. The user interface is highly customizable, and has dozens of translations.
raylib - A simple and easy-to-use library to enjoy videogames programming
FreeCAD_assembly3 - Experimental attempt for the next generation assembly workbench for FreeCAD
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
Visual Studio Code - Visual Studio Code
deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
libredwg - Official mirror of libredwg. With CI hooks and nightly releases. PR's ok
Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
qcad - QCAD - The Open Source 2D CAD. QCAD is a cross-platform CAD solution for Windows, macOS and Linux. It supports the DXF format and optionally the DWG format (through a proprietary plugin).
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
OpenBuilds-Fusion360-Postprocessor - Post Processor for Fusion 360 for use with OpenBuilds Machines running Grbl 1.1