Tetra
MonoGame
Tetra | MonoGame | |
---|---|---|
6 | 95 | |
888 | 10,837 | |
- | 1.1% | |
5.6 | 8.9 | |
about 1 month ago | 4 days ago | |
Rust | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tetra
- Not only Unity...
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What are some less popular but well-made crates you'd like others to know about?
Tetra 2D game library. It's very easy to pick up and use. I'd like to bring more attention to it. https://tetra.seventeencups.net/
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Ray casting tutorial with Tetra engine (everything works now)
Tetra crate link: https://crates.io/crates/tetra
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Is there any 2d only game library with high stuff. I think it would be light-er than bevy and won't crash my PC. Like pygame for python for an instance, supporting collision and stuff in Rust!!!!?
I've also used GGEZ and heard good things about Tetra.
- Minimal graphics crate for Rust
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Looking for an open-source project to join part-time
and speaking of game engines, tetra is a really nice one. it's kind of the opposite of bevy - it doesn't tell you how to architect your game, it just gives you some basic graphics/input/audio tools, and you're on your way.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
Silent-Gear - Modular tool/armor mod (formerly part of Silent's Gems)
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
ggez - Rust library to create a Good Game Easily
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
bevy - A refreshingly simple data-driven game engine built in Rust
Stride Game Engine - Stride Game Engine (formerly Xenko)
macroquad - Cross-platform game engine in Rust.
raylib - A simple and easy-to-use library to enjoy videogames programming
Amethyst - Data-oriented and data-driven game engine written in Rust
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.