snowboard
NetCoreServer
snowboard | NetCoreServer | |
---|---|---|
2 | 2 | |
31 | 2,488 | |
- | - | |
9.4 | 6.3 | |
3 months ago | 12 days ago | |
Rust | C# | |
MIT License | MIT License |
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snowboard
- Snowboard: Fast Rust HTTP(s) Servers
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Snowboard: A simple (& blazingly fast) library for fast HTTP & HTTPS servers in Rust
Hello! Recently, I have created a simple web server library (& http request parser + response generator) in rust. It has 0 dependencies by default (deps are only needed if using extra optional features) and it's pretty fast, averaging request handling times of nanoseconds on my pc. The code can be found here and the docs here.
NetCoreServer
- Networking lib/framework for multiplayer servers ?
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I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
What are some alternatives?
http-server - Simple and configurable command-line HTTP server
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
tokio-network-server - A high-performance network server built with the Tokio framework, showcasing its asynchronous capabilities and efficient handling of multiple connections.
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
LiteNetLib - Lite reliable UDP library for Mono and .NET
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.
EmbedIO - A tiny, cross-platform, module based web server for .NET
MicroWebSrv2 - The last Micro Web Server for IoTs (MicroPython) or large servers (CPython), that supports WebSockets, routes, template engine and with really optimized architecture (mem allocations, async I/Os). Ready for ESP32, STM32 on Pyboard, Pycom's chipsets (WiPy, LoPy, ...). Robust, efficient and documented!