NetCoreServer
EmbedIO
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NetCoreServer | EmbedIO | |
---|---|---|
2 | 3 | |
2,475 | 1,430 | |
- | 0.9% | |
6.5 | 0.0 | |
about 2 months ago | 11 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NetCoreServer
- Networking lib/framework for multiplayer servers ?
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I need help figuring out a networking solution for a real-time project.
The tricky part is finding libraries that support multicast - most games don't use it. I found this though: https://chronoxor.github.io/NetCoreServer/
EmbedIO
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Make MAUI app run a Web API Controller
I haven't used it, but EmbedIO looks like it's another option: https://github.com/unosquare/embedio
- There is framework for everything.
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C# web framework without .net??
You could do something like EmbedIO or self-host an OWIN endpoint. But it's not going to "strip away all the magic" so you can learn C# or .Net or all the other stuff easier. You're just moving the goalpost a bit.
What are some alternatives?
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
Kestrel
BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
LiteNetLib - Lite reliable UDP library for Mono and .NET
UploadStream - high performance file upload streaming for dotnet
sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
XSP - Mono's ASP.NET hosting server. This module includes an Apache Module, a FastCGI module that can be hooked to other web servers as well as a standalone server used for testing (similar to Microsoft's Cassini)
unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!
NancyFx - Lightweight, low-ceremony, framework for building HTTP based services on .Net and Mono. Note: This project is no longer maintained and has been archived.
unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.
titanium-web-proxy - A cross-platform asynchronous HTTP(S) proxy server in C#.