shadertoy-rs VS rusterizer

Compare shadertoy-rs vs rusterizer and see what are their differences.

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shadertoy-rs rusterizer
1 3
66 44
- -
5.1 0.0
6 months ago over 2 years ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shadertoy-rs

Posts with mentions or reviews of shadertoy-rs. We have used some of these posts to build our list of alternatives and similar projects.
  • Is it technically possible for emulators to apply shaders in different bgs?
    1 project | /r/emulation | 23 May 2023
    Then, as you probably noticed, I also added my not-emulable-games-but-id-still-like-to-have-them-in-there-and-its-pretty. I added PS4, PS5, Switch games manually. Thankfully I don't buy enough of them these days that it becomes a problem to sync. As for launching, well, the TV is plugged to them. Still, they needed to be launchable (otherwise Launchbox is unhappy). What I did was fork shadertoy-rs (https://github.com/fmenozzi/shadertoy-rs). to add capabilities for randomized shaders and displaying a title. All these shaders are animated, look great in fullscreen and serve as a nice little distraction as you start up whatever console. shadertoy-rs also closes on any input, so it's easy to get back to the list. Need to also add automatically the author and the shader name for more flair. The current list of whitelisted shaders that I have on random are (beware, some of them might be a bit cpu intensive):

rusterizer

Posts with mentions or reviews of rusterizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-30.
  • Simple 3D renderer written in Rust
    2 projects | /r/rust_gamedev | 30 Oct 2021
    I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
    2 projects | /r/rust | 30 Oct 2021

What are some alternatives?

When comparing shadertoy-rs and rusterizer you can also consider the following projects:

wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.

PortableGL - An implementation of OpenGL 3.x-ish in clean C

pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.

meshweaver - 3D rendering engine in Rust and WebGPU

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

shame - A shader EDSL for writing render and compute pipelines in rust

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

tinyraytracer_rs - tinyraytracer implementation using Rust

octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.

slas - Static Linear Algebra System

tinyrenderer - A brief computer graphics / rendering course