shadertoy-rs
rusterizer
shadertoy-rs | rusterizer | |
---|---|---|
1 | 3 | |
66 | 44 | |
- | - | |
5.1 | 0.0 | |
6 months ago | over 2 years ago | |
Rust | Rust | |
MIT License | - |
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shadertoy-rs
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Is it technically possible for emulators to apply shaders in different bgs?
Then, as you probably noticed, I also added my not-emulable-games-but-id-still-like-to-have-them-in-there-and-its-pretty. I added PS4, PS5, Switch games manually. Thankfully I don't buy enough of them these days that it becomes a problem to sync. As for launching, well, the TV is plugged to them. Still, they needed to be launchable (otherwise Launchbox is unhappy). What I did was fork shadertoy-rs (https://github.com/fmenozzi/shadertoy-rs). to add capabilities for randomized shaders and displaying a title. All these shaders are animated, look great in fullscreen and serve as a nice little distraction as you start up whatever console. shadertoy-rs also closes on any input, so it's easy to get back to the list. Need to also add automatically the author and the shader name for more flair. The current list of whitelisted shaders that I have on random are (beware, some of them might be a bit cpu intensive):
rusterizer
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Simple 3D renderer written in Rust
I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
What are some alternatives?
wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
PortableGL - An implementation of OpenGL 3.x-ish in clean C
pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.
meshweaver - 3D rendering engine in Rust and WebGPU
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
shame - A shader EDSL for writing render and compute pipelines in rust
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
tinyraytracer_rs - tinyraytracer implementation using Rust
octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.
slas - Static Linear Algebra System
tinyrenderer - A brief computer graphics / rendering course