shadertoy-rs VS rust-gpu

Compare shadertoy-rs vs rust-gpu and see what are their differences.

shadertoy-rs

A desktop client for Shadertoy written in Rust (by fmenozzi)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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shadertoy-rs rust-gpu
1 82
66 6,985
- 1.3%
5.1 7.7
6 months ago 15 days ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shadertoy-rs

Posts with mentions or reviews of shadertoy-rs. We have used some of these posts to build our list of alternatives and similar projects.
  • Is it technically possible for emulators to apply shaders in different bgs?
    1 project | /r/emulation | 23 May 2023
    Then, as you probably noticed, I also added my not-emulable-games-but-id-still-like-to-have-them-in-there-and-its-pretty. I added PS4, PS5, Switch games manually. Thankfully I don't buy enough of them these days that it becomes a problem to sync. As for launching, well, the TV is plugged to them. Still, they needed to be launchable (otherwise Launchbox is unhappy). What I did was fork shadertoy-rs (https://github.com/fmenozzi/shadertoy-rs). to add capabilities for randomized shaders and displaying a title. All these shaders are animated, look great in fullscreen and serve as a nice little distraction as you start up whatever console. shadertoy-rs also closes on any input, so it's easy to get back to the list. Need to also add automatically the author and the shader name for more flair. The current list of whitelisted shaders that I have on random are (beware, some of them might be a bit cpu intensive):

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing shadertoy-rs and rust-gpu you can also consider the following projects:

wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.

llama.cpp - LLM inference in C/C++

pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.

wgpu - A cross-platform, safe, pure-Rust graphics API.

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

rusterizer - Bare-bones software renderer written in Rust

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

compute-shader-101 - Sample code for compute shader 101 training

bevy - A refreshingly simple data-driven game engine built in Rust