Is it technically possible for emulators to apply shaders in different bgs?

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  • shadertoy-rs

    A desktop client for Shadertoy written in Rust

  • Then, as you probably noticed, I also added my not-emulable-games-but-id-still-like-to-have-them-in-there-and-its-pretty. I added PS4, PS5, Switch games manually. Thankfully I don't buy enough of them these days that it becomes a problem to sync. As for launching, well, the TV is plugged to them. Still, they needed to be launchable (otherwise Launchbox is unhappy). What I did was fork shadertoy-rs (https://github.com/fmenozzi/shadertoy-rs). to add capabilities for randomized shaders and displaying a title. All these shaders are animated, look great in fullscreen and serve as a nice little distraction as you start up whatever console. shadertoy-rs also closes on any input, so it's easy to get back to the list. Need to also add automatically the author and the shader name for more flair. The current list of whitelisted shaders that I have on random are (beware, some of them might be a bit cpu intensive):

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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