shadertoy-rs
pilka
shadertoy-rs | pilka | |
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1 | 4 | |
66 | 122 | |
- | - | |
5.1 | 1.1 | |
6 months ago | about 1 year ago | |
Rust | Rust | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shadertoy-rs
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Is it technically possible for emulators to apply shaders in different bgs?
Then, as you probably noticed, I also added my not-emulable-games-but-id-still-like-to-have-them-in-there-and-its-pretty. I added PS4, PS5, Switch games manually. Thankfully I don't buy enough of them these days that it becomes a problem to sync. As for launching, well, the TV is plugged to them. Still, they needed to be launchable (otherwise Launchbox is unhappy). What I did was fork shadertoy-rs (https://github.com/fmenozzi/shadertoy-rs). to add capabilities for randomized shaders and displaying a title. All these shaders are animated, look great in fullscreen and serve as a nice little distraction as you start up whatever console. shadertoy-rs also closes on any input, so it's easy to get back to the list. Need to also add automatically the author and the shader name for more flair. The current list of whitelisted shaders that I have on random are (beware, some of them might be a bit cpu intensive):
pilka
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Pilka: Personal live-coding shader editor
Github: https://github.com/pudnax/pilka
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Using CUDA from Rust?
Still Ash or Erupt. Erupt exploits builder pattern more often than ash which saves you from annoying bugs 'temporary variable have been dropped, but only in release mode' like this https://github.com/pudnax/pilka/commit/2860f3d538a1b16e4ce64c7b589feae320ddc750 .
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What's everyone working on this week (1/2021)?
I'm trying to capture sound from the microphone using cpal and apply FFT on it. The reason is I want to pass sound into shader as 1D texture. pilka
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What's everyone working on this week (52/2020)?
Working on a little demotool for personal usage. Implemented shader hot-reloading and now thinking about FFT and how to store result with the textures https://github.com/pudnax/pilka
What are some alternatives?
wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
Bonzomatic - Live shader coding tool and Shader Showdown workhorse
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
rust-socketio - An implementation of a socket.io client written in the Rust programming language.
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
RustaCUDA - Rusty wrapper for the CUDA Driver API
rusterizer - Bare-bones software renderer written in Rust
bfc-rs - Brainfuck compiler for x86-64 Linux implemented in Rust.
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
ash - Vulkan bindings for Rust
fingine - A personal finance simulation engine in Rust.
vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.