pilka VS RustaCUDA

Compare pilka vs RustaCUDA and see what are their differences.

pilka

Another live-coding tool for creating shader demos, Vulkan+Wgpu powered. (by pudnax)

RustaCUDA

Rusty wrapper for the CUDA Driver API (by bheisler)
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pilka RustaCUDA
4 3
122 743
- -
1.1 0.0
about 1 year ago almost 2 years ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pilka

Posts with mentions or reviews of pilka. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-01.
  • Pilka: Personal live-coding shader editor
    3 projects | /r/rust | 1 Sep 2021
    Github: https://github.com/pudnax/pilka
  • Using CUDA from Rust?
    4 projects | /r/rust | 18 Jan 2021
    Still Ash or Erupt. Erupt exploits builder pattern more often than ash which saves you from annoying bugs 'temporary variable have been dropped, but only in release mode' like this https://github.com/pudnax/pilka/commit/2860f3d538a1b16e4ce64c7b589feae320ddc750 .
  • What's everyone working on this week (1/2021)?
    12 projects | /r/rust | 4 Jan 2021
    I'm trying to capture sound from the microphone using cpal and apply FFT on it. The reason is I want to pass sound into shader as 1D texture. pilka
  • What's everyone working on this week (52/2020)?
    4 projects | /r/rust | 21 Dec 2020
    Working on a little demotool for personal usage. Implemented shader hot-reloading and now thinking about FFT and how to store result with the textures https://github.com/pudnax/pilka

RustaCUDA

Posts with mentions or reviews of RustaCUDA. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-20.
  • What's the current state of GPU compute in rust?
    6 projects | /r/rust | 20 Sep 2021
    I think at the moment the I would use https://github.com/bheisler/RustaCUDA/ and C/C++ `.cu` files with `extern "C"` to call from Rust. Even though there are experiments to have nvptx as a compilation target for Rust.
  • Using CUDA from Rust?
    4 projects | /r/rust | 18 Jan 2021
    RustaCuda: https://github.com/bheisler/RustaCUDA
  • State of CUDA on Rust in the beginning of 2021 ?
    2 projects | /r/rust | 30 Dec 2020
    Once you have a compiled kernel (in Rust or CUDA C), RustaCUDA provides basic bindings to load and execute it. I haven't been maintaining or extending it for a while now since I haven't been doing GPGPU stuff, but it should still work, at least for the parts of the API that it exposes.

What are some alternatives?

When comparing pilka and RustaCUDA you can also consider the following projects:

Bonzomatic - Live shader coding tool and Shader Showdown workhorse

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

rust-socketio - An implementation of a socket.io client written in the Rust programming language.

cuda-sys - Rust binding to CUDA APIs

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

autograph - Machine Learning Library for Rust

bfc-rs - Brainfuck compiler for x86-64 Linux implemented in Rust.

blub - 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)

fingine - A personal finance simulation engine in Rust.

arrayfire-rust - Rust wrapper for ArrayFire

vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.

wgpu - Cross-platform, safe, pure-rust graphics api.