scriptable-events VS unity-ui-manager

Compare scriptable-events vs unity-ui-manager and see what are their differences.

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scriptable-events unity-ui-manager
1 3
122 87
1.6% -
7.6 0.0
7 months ago about 3 years ago
C# C#
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

scriptable-events

Posts with mentions or reviews of scriptable-events. We have used some of these posts to build our list of alternatives and similar projects.
  • Scriptable Events v2
    1 project | /r/Unity3D | 8 Jul 2021
    Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!

unity-ui-manager

Posts with mentions or reviews of unity-ui-manager. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-21.

What are some alternatives?

When comparing scriptable-events and unity-ui-manager you can also consider the following projects:

ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.

UnityRecyclingListView - A fast scrolling list component for Unity UI which recycles its child elements

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

SO-Architecture-BoilerPlate - A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.

ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework

PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.

Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.