unity-ui-manager
ml-agents
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unity-ui-manager | ml-agents | |
---|---|---|
3 | 60 | |
87 | 16,324 | |
- | 1.7% | |
0.0 | 8.1 | |
about 3 years ago | 9 days ago | |
C# | C# | |
The Unlicense | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-ui-manager
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Tip: It's very easy to forget to add icons to your ScriptableObjects - it's very easy and it makes a huge difference!
My repo almost looks professional now
- Simple Modular UI Manager using ScriptableObject Architecture that I've been working on - GitHub available, please critique!
- [Unity3d] UI Manager in ScriptableObject Architecture - Rapidly Prototype something pretty
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
gym - A toolkit for developing and comparing reinforcement learning algorithms.
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
UnityRecyclingListView - A fast scrolling list component for Unity UI which recycles its child elements
carla - Open-source simulator for autonomous driving research.
SO-Architecture-BoilerPlate - A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents