unity-ui-manager
scriptable-events
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unity-ui-manager | scriptable-events | |
---|---|---|
3 | 1 | |
87 | 122 | |
- | 1.6% | |
0.0 | 7.6 | |
about 3 years ago | 7 months ago | |
C# | C# | |
The Unlicense | MIT License |
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unity-ui-manager
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Tip: It's very easy to forget to add icons to your ScriptableObjects - it's very easy and it makes a huge difference!
My repo almost looks professional now
- Simple Modular UI Manager using ScriptableObject Architecture that I've been working on - GitHub available, please critique!
- [Unity3d] UI Manager in ScriptableObject Architecture - Rapidly Prototype something pretty
scriptable-events
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Scriptable Events v2
Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!
What are some alternatives?
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
UnityRecyclingListView - A fast scrolling list component for Unity UI which recycles its child elements
timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.
SO-Architecture-BoilerPlate - A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.