unity-ui-manager VS scriptable-events

Compare unity-ui-manager vs scriptable-events and see what are their differences.

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unity-ui-manager scriptable-events
3 1
87 122
- 1.6%
0.0 7.6
about 3 years ago 7 months ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-ui-manager

Posts with mentions or reviews of unity-ui-manager. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-21.

scriptable-events

Posts with mentions or reviews of scriptable-events. We have used some of these posts to build our list of alternatives and similar projects.
  • Scriptable Events v2
    1 project | /r/Unity3D | 8 Jul 2021
    Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!

What are some alternatives?

When comparing unity-ui-manager and scriptable-events you can also consider the following projects:

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

UnityRecyclingListView - A fast scrolling list component for Unity UI which recycles its child elements

timer - Asynchronous timer implementation with event subscription mechanism and properties accessible at any time denoting time left.

SO-Architecture-BoilerPlate - A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.

ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

Unity-QuickSheet - Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.