unity-ui-manager
:ticket: A Simple UI Manager for rapid prototyping and ease of collaboration (by Rellac-Rellac)
scriptable-events
Simple and extensible event system for Unity Engine, implemented via scriptable objects (by chark)
unity-ui-manager | scriptable-events | |
---|---|---|
3 | 1 | |
95 | 141 | |
- | 0.0% | |
0.0 | 6.0 | |
over 4 years ago | about 1 year ago | |
C# | C# | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-ui-manager
Posts with mentions or reviews of unity-ui-manager.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-21.
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Tip: It's very easy to forget to add icons to your ScriptableObjects - it's very easy and it makes a huge difference!
My repo almost looks professional now
- Simple Modular UI Manager using ScriptableObject Architecture that I've been working on - GitHub available, please critique!
- [Unity3d] UI Manager in ScriptableObject Architecture - Rapidly Prototype something pretty
scriptable-events
Posts with mentions or reviews of scriptable-events.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Scriptable Events v2
Recently released version 2 of my library Scriptable Events (https://github.com/chark/scriptable-events) which is based on Ryan Hipple's talk (https://www.youtube.com/watch?v=raQ3iHhE_Kk). I recommend to check it out if you're looking for alternatives on how to architect your game!
What are some alternatives?
When comparing unity-ui-manager and scriptable-events you can also consider the following projects:
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
Kassets - Unity's Scriptable Object Architecture.
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
Unity-AnimatorTransitionCopier - A simple tool for copying and pasting transitions in Animator Editor.