unity-ui-manager
:ticket: A Simple UI Manager for rapid prototyping and ease of collaboration (by Rellac-Rellac)
ScriptableObjectVariant
Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects). (by GieziJo)
unity-ui-manager | ScriptableObjectVariant | |
---|---|---|
3 | 2 | |
95 | 63 | |
- | - | |
0.0 | 0.0 | |
over 4 years ago | over 1 year ago | |
C# | C# | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-ui-manager
Posts with mentions or reviews of unity-ui-manager.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-21.
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Tip: It's very easy to forget to add icons to your ScriptableObjects - it's very easy and it makes a huge difference!
My repo almost looks professional now
- Simple Modular UI Manager using ScriptableObject Architecture that I've been working on - GitHub available, please critique!
- [Unity3d] UI Manager in ScriptableObject Architecture - Rapidly Prototype something pretty
ScriptableObjectVariant
Posts with mentions or reviews of ScriptableObjectVariant.
We have used some of these posts to build our list of alternatives
and similar projects.
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What is best way to manage a large items database? I'm using scriptable objects with enum, prefab, item icon and description. But when I add new item it takes so many time. Create a new enum field, paste all variables, create prefab. Is there a better way to do it? Or some sort of automatization?
Might come in handy: https://github.com/GieziJo/ScriptableObjectVariant
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[Package] Scriptable Object Variants
I've been developing a package for unity called Scriptable Object Variant (github.com/GieziJo/ScriptableObjectVariant), thought some peops here might be interested.
What are some alternatives?
When comparing unity-ui-manager and ScriptableObjectVariant you can also consider the following projects:
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
scriptable-object-based-guns - Learn how to create a ScriptableObject-based gun system from scratch for your game!
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy