unity-ui-manager
ScriptableObject-Architecture
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unity-ui-manager | ScriptableObject-Architecture | |
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3 | 3 | |
87 | 916 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | 4 months ago | |
C# | C# | |
The Unlicense | MIT License |
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unity-ui-manager
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Tip: It's very easy to forget to add icons to your ScriptableObjects - it's very easy and it makes a huge difference!
My repo almost looks professional now
- Simple Modular UI Manager using ScriptableObject Architecture that I've been working on - GitHub available, please critique!
- [Unity3d] UI Manager in ScriptableObject Architecture - Rapidly Prototype something pretty
ScriptableObject-Architecture
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Question about using Databases or in-Unity data storage.
There was a very interesting talk by Ryan Hipple a few years back (https://youtu.be/raQ3iHhE_Kk). He's showing some ideas for "Scriptable Variables", RuntimeSets and more. You can also check out this repo with his concepts already implemented https://github.com/DanielEverland/ScriptableObject-Architecture.
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Unity C# Architecture Best Practices Books
Lastly, I'm starting to embrace Scriptable Objects more and more. There are complete architectures based around them. TBH I've only gone through some small examples, so I'm not sure how well it scales, but SODA is a great paid asset, and there are plenty of free examples out there as well.
- DanielEverland/ScriptableObject-Architecture
What are some alternatives?
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
UnityRecyclingListView - A fast scrolling list component for Unity UI which recycles its child elements
Kassets - Unity's Scriptable Object Architecture.
SO-Architecture-BoilerPlate - A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.
PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
PvCustomizer - PvCustomizer lets you customize the Unity Project View with custom folder and asset icons, adding flavor and QoL.