unity-ui-manager
:ticket: A Simple UI Manager for rapid prototyping and ease of collaboration (by Rellac-Rellac)
ScriptableObject-Architecture
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy (by DanielEverland)
unity-ui-manager | ScriptableObject-Architecture | |
---|---|---|
3 | 3 | |
95 | 1,029 | |
- | - | |
0.0 | 0.0 | |
over 4 years ago | over 1 year ago | |
C# | C# | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-ui-manager
Posts with mentions or reviews of unity-ui-manager.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-21.
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Tip: It's very easy to forget to add icons to your ScriptableObjects - it's very easy and it makes a huge difference!
My repo almost looks professional now
- Simple Modular UI Manager using ScriptableObject Architecture that I've been working on - GitHub available, please critique!
- [Unity3d] UI Manager in ScriptableObject Architecture - Rapidly Prototype something pretty
ScriptableObject-Architecture
Posts with mentions or reviews of ScriptableObject-Architecture.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Question about using Databases or in-Unity data storage.
There was a very interesting talk by Ryan Hipple a few years back (https://youtu.be/raQ3iHhE_Kk). He's showing some ideas for "Scriptable Variables", RuntimeSets and more. You can also check out this repo with his concepts already implemented https://github.com/DanielEverland/ScriptableObject-Architecture.
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Unity C# Architecture Best Practices Books
Lastly, I'm starting to embrace Scriptable Objects more and more. There are complete architectures based around them. TBH I've only gone through some small examples, so I'm not sure how well it scales, but SODA is a great paid asset, and there are plenty of free examples out there as well.
- DanielEverland/ScriptableObject-Architecture
What are some alternatives?
When comparing unity-ui-manager and ScriptableObject-Architecture you can also consider the following projects:
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Kassets - Unity's Scriptable Object Architecture.
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).