unity-ui-manager VS ScriptableObject-Architecture

Compare unity-ui-manager vs ScriptableObject-Architecture and see what are their differences.

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unity-ui-manager ScriptableObject-Architecture
3 3
95 1,029
- -
0.0 0.0
over 4 years ago over 1 year ago
C# C#
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-ui-manager

Posts with mentions or reviews of unity-ui-manager. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-21.

ScriptableObject-Architecture

Posts with mentions or reviews of ScriptableObject-Architecture. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing unity-ui-manager and ScriptableObject-Architecture you can also consider the following projects:

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

Kassets - Unity's Scriptable Object Architecture.

scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects

ScriptableObjectVariant - Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

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