rusty_engine VS gdnative

Compare rusty_engine vs gdnative and see what are their differences.

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rusty_engine gdnative
9 93
353 3,574
- 0.8%
5.6 7.2
13 days ago about 1 month ago
Rust Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rusty_engine

Posts with mentions or reviews of rusty_engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-28.
  • Looking for a simple game engine
    2 projects | /r/rust_gamedev | 28 Jun 2023
    Rusty Engine is a very simplified wrapper over Bevy made by one of its contributors which allows you to basically get straight into game creation using code without having to learn proper ECS patterns and Bevy systems.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    One of the guys who contributed to Bevy made a wrapper around it called Rusty Engine. It vastly simplifies what you need to do to bootstrap a game with Bevy while introducing you more gently to the concepts you will need to learn when transitioning to a full Bevy project.
  • Learn Rust - Cyber Monday Course Giveaway
    1 project | /r/rust | 28 Nov 2022
    Ultimate Rust 2 uses Rusty Engine for the game prototype project(s) at the end of the course. Rusty Engine was created specifically for the course. More info about Rusty engine can be found on the GitHub repository, linked above.
  • Bevy 0.9: data oriented game engine built in Rust
    6 projects | /r/gamedev | 12 Nov 2022
    If you are the kind of person who wants to learn Rust first, and then Bevy later, then I suggest starting with Rusty Engine (full disclosure, I'm it's author). It is a simplification layer around Bevy that removes almost all game engine concepts, so you can practice out your beginner Rust skills making simple game prototypes.
  • What's the best 2D engine like pygame, but for Rust?
    5 projects | /r/rust_gamedev | 18 Oct 2022
    - Rusty Engine doesn't support drawing primitive lines, polygons, or circles. Bevy 0.8 added the ability to draw polygons and circles, so I'm planning to add that "soon", but Bevy does not (yet) support drawing lines, so that is still up in the air. Given the OP's stated desires, this may eliminate the current version of Rusty Engine from consideration.
  • Rust game engines with extremely simple rendering abstractions
    3 projects | /r/rust_gamedev | 29 Mar 2022
    Check this one out: https://github.com/CleanCut/rusty_engine
  • Rusty Engine 3.0
    3 projects | /r/rust | 5 Jan 2022
    Update: I couldn't stop thinking about this ๐Ÿ‘†๐Ÿป, so after updating to Bevy 0.6, I circled back and tried to make Game generic over the game state struct...and it worked this time! I don't know if Bevy 0.6 did something to make it easier, or if I just smartened up sufficiently, but there is no longer any need for the macro call. ๐ŸŽ‰ The change will be in Rusty Engine 4.0, which I will release as soon as I figure out what to do about bevy_prototype_debug_lines not having an upstream Bevy 0.6-compatible release.

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Can someone explain how exactly are multiple languages supported in a single game engine
    1 project | /r/godot | 12 Nov 2023
  • Will rust ever become a first class citizen in Godot?
    1 project | /r/godot | 6 Aug 2023
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain ๐Ÿ˜…). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust โ€“ Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • There's the Rust Player still going wrong subreddit?
    1 project | /r/ProgrammerHumor | 27 Feb 2023
    There's people working on it: https://godot-rust.github.io/

What are some alternatives?

When comparing rusty_engine and gdnative you can also consider the following projects:

Fyrox - 3D and 2D game engine written in Rust

bevy - A refreshingly simple data-driven game engine built in Rust

specs-blit - ๐Ÿคนโ€ 2D sprite rendering extension for the specs ECS system

Godot - Godot Engine โ€“ Multi-platform 2D and 3D game engine

grid_pathfinding - Pathfinding on grids using jumping point search and connected components.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)

macroquad - Cross-platform game engine in Rust.

wgpu - A cross-platform, safe, pure-Rust graphics API.

zemeroth - ๐Ÿ˜ โš”๏ธ๐Ÿ˜ˆ A minimalistic 2D turn-based tactical game in Rust

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.