rusty_engine
zemeroth
rusty_engine | zemeroth | |
---|---|---|
9 | 7 | |
348 | 1,378 | |
- | - | |
6.5 | 3.2 | |
5 months ago | about 1 month ago | |
Rust | Rust | |
- | Apache License 2.0 |
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rusty_engine
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Looking for a simple game engine
Rusty Engine is a very simplified wrapper over Bevy made by one of its contributors which allows you to basically get straight into game creation using code without having to learn proper ECS patterns and Bevy systems.
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Why is it so difficult to learn to use Bevy?
One of the guys who contributed to Bevy made a wrapper around it called Rusty Engine. It vastly simplifies what you need to do to bootstrap a game with Bevy while introducing you more gently to the concepts you will need to learn when transitioning to a full Bevy project.
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Learn Rust - Cyber Monday Course Giveaway
Ultimate Rust 2 uses Rusty Engine for the game prototype project(s) at the end of the course. Rusty Engine was created specifically for the course. More info about Rusty engine can be found on the GitHub repository, linked above.
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Bevy 0.9: data oriented game engine built in Rust
If you are the kind of person who wants to learn Rust first, and then Bevy later, then I suggest starting with Rusty Engine (full disclosure, I'm it's author). It is a simplification layer around Bevy that removes almost all game engine concepts, so you can practice out your beginner Rust skills making simple game prototypes.
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What's the best 2D engine like pygame, but for Rust?
- Rusty Engine doesn't support drawing primitive lines, polygons, or circles. Bevy 0.8 added the ability to draw polygons and circles, so I'm planning to add that "soon", but Bevy does not (yet) support drawing lines, so that is still up in the air. Given the OP's stated desires, this may eliminate the current version of Rusty Engine from consideration.
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Rust game engines with extremely simple rendering abstractions
Check this one out: https://github.com/CleanCut/rusty_engine
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Rusty Engine 3.0
Update: I couldn't stop thinking about this ๐๐ป, so after updating to Bevy 0.6, I circled back and tried to make Game generic over the game state struct...and it worked this time! I don't know if Bevy 0.6 did something to make it easier, or if I just smartened up sufficiently, but there is no longer any need for the macro call. ๐ The change will be in Rusty Engine 4.0, which I will release as soon as I figure out what to do about bevy_prototype_debug_lines not having an upstream Bevy 0.6-compatible release.
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Publish Rust game in Macroquad on Android's Google Play
Tutorial is based on a public test of zemeroth game.
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
What are some alternatives?
Fyrox - 3D and 2D game engine written in Rust
citybound - A work-in-progress, open-source, multi-player city simulation game.
specs-blit - ๐คนโ 2D sprite rendering extension for the specs ECS system
rust-genetic-algorithm - A genetic algorithm for bechmark problems, written to learn Rust.
grid_pathfinding - Pathfinding on grids using jumping point search and connected components.
Popsicle - Multiple USB File Flasher
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
woodpecker - Drill is an HTTP load testing application written in Rust
bevy - A refreshingly simple data-driven game engine built in Rust
rust-quake - Quake map renderer in Rust
bevy_editor_pls - In-App editor tools for bevy applications
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