rusty_engine
bevy_editor_pls
rusty_engine | bevy_editor_pls | |
---|---|---|
9 | 6 | |
348 | 649 | |
- | - | |
6.5 | 7.7 | |
5 months ago | about 1 month ago | |
Rust | Rust | |
- | GNU General Public License v3.0 or later |
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rusty_engine
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Looking for a simple game engine
Rusty Engine is a very simplified wrapper over Bevy made by one of its contributors which allows you to basically get straight into game creation using code without having to learn proper ECS patterns and Bevy systems.
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Why is it so difficult to learn to use Bevy?
One of the guys who contributed to Bevy made a wrapper around it called Rusty Engine. It vastly simplifies what you need to do to bootstrap a game with Bevy while introducing you more gently to the concepts you will need to learn when transitioning to a full Bevy project.
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Learn Rust - Cyber Monday Course Giveaway
Ultimate Rust 2 uses Rusty Engine for the game prototype project(s) at the end of the course. Rusty Engine was created specifically for the course. More info about Rusty engine can be found on the GitHub repository, linked above.
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Bevy 0.9: data oriented game engine built in Rust
If you are the kind of person who wants to learn Rust first, and then Bevy later, then I suggest starting with Rusty Engine (full disclosure, I'm it's author). It is a simplification layer around Bevy that removes almost all game engine concepts, so you can practice out your beginner Rust skills making simple game prototypes.
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What's the best 2D engine like pygame, but for Rust?
- Rusty Engine doesn't support drawing primitive lines, polygons, or circles. Bevy 0.8 added the ability to draw polygons and circles, so I'm planning to add that "soon", but Bevy does not (yet) support drawing lines, so that is still up in the air. Given the OP's stated desires, this may eliminate the current version of Rusty Engine from consideration.
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Rust game engines with extremely simple rendering abstractions
Check this one out: https://github.com/CleanCut/rusty_engine
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Rusty Engine 3.0
Update: I couldn't stop thinking about this ๐๐ป, so after updating to Bevy 0.6, I circled back and tried to make Game generic over the game state struct...and it worked this time! I don't know if Bevy 0.6 did something to make it easier, or if I just smartened up sufficiently, but there is no longer any need for the macro call. ๐ The change will be in Rusty Engine 4.0, which I will release as soon as I figure out what to do about bevy_prototype_debug_lines not having an upstream Bevy 0.6-compatible release.
bevy_editor_pls
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Is bevy the best option for a Rust based game engine (long term)?
I think one part that makes this extra obvious is bevy UI and the attempts at an editor. I remember when https://github.com/jakobhellermann/bevy_editor_pls came along and I was very excited, but since then nothing has really happened on the editor front. Not that I need an editor personally, but what I find disappointing and telling is that this whole thing has been basically halted because of bevy's idea of having UI in the ECS.
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I'm switching from a 2D engine to a 3D one, what should I expect from Bevy?
Also, there is this Bevy plugin https://github.com/jakobhellermann/bevy_editor_pls/
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Bevy 0.9: data oriented game engine built in Rust
It's on of the primary initiatives right now. Games are not developed by only programmers, we're well aware of that. There are a few ongoing existing ecossytem level efforts like bevy_editor_pls. For an official editor, we're just lacking the UI tooling to fully flesh it out right now. Like Godot, Bevy's dogfooding it's own UI solution for the official editor, but it's not quite there yet. Bevy isn't alone in this. There's a smorgasbord of ongoing work in the Rust for UI space, and there's quite a bit of greenfield efforts to develop a data-oriented or ECS style approach to UI layouting and management. Once we have this a bit more hammered down, it's just a matter of time before an official editor becomes available.
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Bevy 0.8: data oriented game engine built in Rust
It is something we've been building toward for awhile. We've been focused on core systems like the renderer and ecs for awhile now, but we're finally at the point where we can start moving up the stack.
We will be focusing on scenes, asset workflows, ui, and the editor from here on out (with scenes, asset workflows, and UI being the focus for the next release).
I'd like to have some sort of editor MVP by the end of the year.
Until then, there are community efforts like: https://github.com/jakobhellermann/bevy_editor_pls
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Crates to build a cross platform multiplayer game? (+on the browser)
P.S. There is an effort to make an editor for Bevy if you're interested, though it's not complete.
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Bevy 0.7
For now though, bevy_editor_pls is a surprisingly useful third-party prototype.
What are some alternatives?
Fyrox - 3D and 2D game engine written in Rust
bevy-inspector-egui - Inspector plugin for the bevy game engine
specs-blit - ๐คนโ 2D sprite rendering extension for the specs ECS system
krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language
grid_pathfinding - Pathfinding on grids using jumping point search and connected components.
geng - Game ENGine for Rust Programming Language
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
bevy_ecs_tilemap - A tilemap rendering crate for bevy which is more ECS friendly.
bevy - A refreshingly simple data-driven game engine built in Rust
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
zemeroth - ๐ โ๏ธ๐ A minimalistic 2D turn-based tactical game in Rust
bevy_mod_js_scripting