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Raylib has rust bindings
Rusty Engine is a very simplified wrapper over Bevy made by one of its contributors which allows you to basically get straight into game creation using code without having to learn proper ECS patterns and Bevy systems.
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The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
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- Why did you choose rust? Why not use unity engine or c++ since this game can be created in either and will have reasonable performance.