Why did you choose rust? Why not use unity engine or c++ since this game can be created in either and will have reasonable performance.

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  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • If you're asking about languages, Unreal uses primarily C++ (from what I heard with optional plugins for other languages, e.g. C#) whereas Unity uses C# (and optionally UnityScript - basically JavaScript). I don't know of any engines that use Rust, but you can surely find graphics libraries to have an easier way to display your game (e.g. Raylib with Rust bindings.

  • raylib-rs

    Rust bindings for raylib

  • If you're asking about languages, Unreal uses primarily C++ (from what I heard with optional plugins for other languages, e.g. C#) whereas Unity uses C# (and optionally UnityScript - basically JavaScript). I don't know of any engines that use Rust, but you can surely find graphics libraries to have an easier way to display your game (e.g. Raylib with Rust bindings.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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