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bevy_editor_pls reviews and mentions
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Is bevy the best option for a Rust based game engine (long term)?
I think one part that makes this extra obvious is bevy UI and the attempts at an editor. I remember when https://github.com/jakobhellermann/bevy_editor_pls came along and I was very excited, but since then nothing has really happened on the editor front. Not that I need an editor personally, but what I find disappointing and telling is that this whole thing has been basically halted because of bevy's idea of having UI in the ECS.
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I'm switching from a 2D engine to a 3D one, what should I expect from Bevy?
Also, there is this Bevy plugin https://github.com/jakobhellermann/bevy_editor_pls/
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Bevy 0.9: data oriented game engine built in Rust
It's on of the primary initiatives right now. Games are not developed by only programmers, we're well aware of that. There are a few ongoing existing ecossytem level efforts like bevy_editor_pls. For an official editor, we're just lacking the UI tooling to fully flesh it out right now. Like Godot, Bevy's dogfooding it's own UI solution for the official editor, but it's not quite there yet. Bevy isn't alone in this. There's a smorgasbord of ongoing work in the Rust for UI space, and there's quite a bit of greenfield efforts to develop a data-oriented or ECS style approach to UI layouting and management. Once we have this a bit more hammered down, it's just a matter of time before an official editor becomes available.
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Bevy 0.8: data oriented game engine built in Rust
It is something we've been building toward for awhile. We've been focused on core systems like the renderer and ecs for awhile now, but we're finally at the point where we can start moving up the stack.
We will be focusing on scenes, asset workflows, ui, and the editor from here on out (with scenes, asset workflows, and UI being the focus for the next release).
I'd like to have some sort of editor MVP by the end of the year.
Until then, there are community efforts like: https://github.com/jakobhellermann/bevy_editor_pls
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Crates to build a cross platform multiplayer game? (+on the browser)
P.S. There is an effort to make an editor for Bevy if you're interested, though it's not complete.
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Bevy 0.7
For now though, bevy_editor_pls is a surprisingly useful third-party prototype.
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A note from our sponsor - WorkOS
workos.com | 23 Apr 2024
Stats
jakobhellermann/bevy_editor_pls is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of bevy_editor_pls is Rust.
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