zemeroth
Popsicle
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zemeroth | Popsicle | |
---|---|---|
7 | 13 | |
1,377 | 596 | |
- | 1.0% | |
3.2 | 6.5 | |
22 days ago | 2 months ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
Popsicle
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The Rust Implementation Of GNU Coreutils Is Becoming Remarkably Robust
popsicle
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What tool do you guys use to flash the Pop! OS iso? / Pop! OS NVIDIA iso kernel panics every time I boot it because it can't find /init
I'd use Etcher primarily due to it simplicity, and it's available on several platforms. Popsicle next if you have a linux system.
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Iso and pendrive
https://github.com/pop-os/popsicle worked for me across multiple systems
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Usb imagewriter
AppImage: https://github.com/pop-os/popsicle/releases
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Whats your favourite open source Rust project that needs more recognition?
Rust projects that need more recognition imo are: * Zola * Spot * Popsicle * Plume
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Solution! How you can disable Intel ME on Lemur Pro and Galago Pro!
https://github.com/system76/firmware-open/files/6728054/galp5-disable-me.zip https://github.com/system76/firmware-open/files/6728055/lemp10-disable-me.zip -> Extract .img file, flash to a USB flash drive with Popsicle (https://github.com/pop-os/popsicle, btw it is installed in pop os as "usb flasher") , and then boot from the USB flash drive to flash the firmware.
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Some of our projects will be translatable soon
It recently became possible to set up translation infrastructure in Rust with i18n-embed and Project Fluent. Popsicle is the first project to receive this treatment (https://github.com/pop-os/popsicle/pull/123), and other projects will be following soon. So if you've been interested in translating our software, the chance to do so will be present soon.
Not sure how you get a raw request to that URL. It's a directory. This weekend I've made the CLI translatable as well. Translations are stored in https://github.com/pop-os/popsicle/tree/master/i18n
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Is it better to use cat, dd, pv or another procedure to copy a CD/DVD?
While we're all making recommendations, I really like Popsicle[0]. Does what it says, and nothing more.
What are some alternatives?
System76 Power Management - System76 Power Management
usbimager
citybound - A work-in-progress, open-source, multi-player city simulation game.
rust-genetic-algorithm - A genetic algorithm for bechmark problems, written to learn Rust.
vagga - Vagga is a containerization tool without daemons
tray_rust - A toy ray tracer in Rust
magog - A roguelike game in Rust
cobalt.rs - Static site generator written in Rust
woodpecker - Drill is an HTTP load testing application written in Rust
rust-quake - Quake map renderer in Rust
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
macroquad - Cross-platform game engine in Rust.