rpg-characters VS SatiRogue

Compare rpg-characters vs SatiRogue and see what are their differences.

rpg-characters

RPG Character Generator. Written in C#. (by antonderegt)

SatiRogue

A turn-based dungeon-crawler roguelike RPG, made with Godot 3.x C# + RelEcs (by lewiji)
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rpg-characters SatiRogue
1 3
1 22
- -
0.0 10.0
almost 3 years ago over 1 year ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rpg-characters

Posts with mentions or reviews of rpg-characters. We have used some of these posts to build our list of alternatives and similar projects.

SatiRogue

Posts with mentions or reviews of SatiRogue. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-14.

What are some alternatives?

When comparing rpg-characters and SatiRogue you can also consider the following projects:

Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).

AvalonMudClient - A Windows MUD client written in C#/WPF for .NET 8.

godot-ink - Ink integration for Godot Engine.

client-godot - A long term progressive resource management text based MMORPG being developed in Godot.

RelEcs - A lightweight and easy to use entity component system with an effective feature set for making games.

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

SoftTouch.ECS - Archetypal ECS for F# and C#

revengate

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

RelEcsGodot - Tools for an easier usage of RelEcs with the Godot Engine.