rohd
metroboy
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rohd | metroboy | |
---|---|---|
8 | 19 | |
347 | 1,089 | |
3.5% | - | |
8.2 | 6.7 | |
10 days ago | 2 months ago | |
Dart | C++ | |
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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rohd
- Intel/rohd: Hardware Development framework in the Dart programming language
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Chisel: A Modern Hardware Design Language
There's a similar project at Intel: https://github.com/intel/rohd
It uses Dart instead of Scala.
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Building a HDL (Kind of)
I've felt frustrated about SV and front end development for hardware and have been developing ROHD (https://github.com/intel/rohd) and it's been a worthwhile endeavor
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Discussion Thread
Dart is a general purpose language, there even is a hardware development framework by Intel which is made in Dart
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Choice of Python HDL library
Check out ROHD: https://github.com/intel/rohd
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[CocoTB for beginners]: FPGA/ASIC Testbenches in Python + Automated Testing in GitHub​
You might be interested in checking out ROHD as well: https://github.com/intel/rohd
- Rapid Open Hardware Development (ROHD) Framework by Intel
metroboy
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When would you ever want bubblesort?
He wrote a game engine, it renders transparent items using the painter's algorithm, which requires the items to be sorted in Z. He has a routine that iterates over all items to render them, and bubble-sorts the items in-place while iterating over the items (all in the same thread). The "compare and swap" in this case is the innermost functionality of bubblesort.
I assume the author is https://github.com/aappleby but I don't see any obvious candidate for this code. Maybe this? https://github.com/aappleby/metroboy but I can't see why a gate-level emulator woudl need to render transparent items using painter's algorithm.
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Documentation for cycle accurate Game Boy CPU
If you want to go deeper, you can look at the reverse engineered schematic of most of the stuff except the CPU core in the DMG-CPU-Inside project. You could also consult the MetroBoy project, which builds on the previous project and aims to be accurate pretty much down to the logic gate level.
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Game Boy PPU Pixel Pipeine
Well then, here's the ground truth - https://github.com/aappleby/MetroBoy/blob/master/src/GateBoyLib/GateBoyPixPipe.cpp
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GameRoy: a cross platform and highly accurate Game Boy emulator
First I would try to deduce the timing from this gate-level simulation of the game boy, but the master branch was broken at the time, so I didn't manage to compile it. So, I tried deducing it from its underling reverse engineered schematics, but it would take too much time, if it even was possible.
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Is full-speed SNES possible purely in JavaScript?
You might find my hobby project interesting - https://github.com/aappleby/MetroBoy
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The tooling is the language?
Did you know the original Game Boy has non-deterministic behavior? Due to some strangeness in the integrated circuit that provides the CPU and some related parts (the SoC (system on a chip)), the same ROM may behave differently at different times when you'd think it should not. GateBoy is an attempt to make a perfect gate-level emulator for the Game Boy. Its README says:
- Good practices for Batch rendering dynamic quads.
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MetalNES: Transistor Level NES Simulation
Reminds me of GateBoy, which was posted a while back: https://news.ycombinator.com/item?id=28396927, https://github.com/aappleby/MetroBoy
GateBoy runs surprisingly fast for a gate-level simulation.
- Gameboy - Trying to understand Sprite FIFO behavior in the PPU
- Reverse-engineering the Yamaha DX7 synthesizer's sound chip from die photos
What are some alternatives?
cocotbext-axi - AXI interface modules for Cocotb
Espeon - Gameboy emulator for the ESP32
verilog-ethernet - Verilog Ethernet components for FPGA implementation
mooneye-gb - A Game Boy research project and emulator written in Rust
hVHDL_floating_point - high level VHDL floating point library for synthesis in fpga
SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
ResponsiveFramework - Easily make Flutter apps responsive. Automatically adapt UI to different screen sizes. Responsiveness made simple. Demo: https://gallery.codelessly.com/flutterwebsites/minimal/
openmoji - Open source emojis for designers, developers and everyone else!
aqueduct - Dart HTTP server framework for building REST APIs. Includes PostgreSQL ORM and OAuth2 provider.
pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
pygears - HW Design: A Functional Approach
smhasher - Automatically exported from code.google.com/p/smhasher