Game Boy PPU Pixel Pipeine

This page summarizes the projects mentioned and recommended in the original post on /r/EmuDev

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  • giibiiadvance

    A GB, GBC and GBA emulator with GB Camera support.

    Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • gb-ctr

    Game Boy: Complete Technical Reference

    Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing

  • pandocs

    The single, most comprehensive Game Boy technical reference.

    Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing

  • MagenBoy

    GameBoy and GameBoy Color emulator written in Rust

    I believe my repo readme and implementation should have some more resources - https://github.com/alloncm/MagenBoy

  • pandocs

    The infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference. (by ISSOtm)

    Yeah. I used this: https://github.com/ISSOtm/pandocs/blob/rendering-internals/src/Rendering_Internals.md

  • metroboy

    A repository of gate-level simulators and tools for the original Game Boy.

    Well then, here's the ground truth - https://github.com/aappleby/MetroBoy/blob/master/src/GateBoyLib/GateBoyPixPipe.cpp

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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