metroboy
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metroboy | openmoji | |
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19 | 27 | |
1,089 | 3,756 | |
- | 6.0% | |
6.7 | 8.6 | |
3 months ago | 15 days ago | |
C++ | HTML | |
- | Creative Commons Attribution Share Alike 4.0 |
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metroboy
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When would you ever want bubblesort?
He wrote a game engine, it renders transparent items using the painter's algorithm, which requires the items to be sorted in Z. He has a routine that iterates over all items to render them, and bubble-sorts the items in-place while iterating over the items (all in the same thread). The "compare and swap" in this case is the innermost functionality of bubblesort.
I assume the author is https://github.com/aappleby but I don't see any obvious candidate for this code. Maybe this? https://github.com/aappleby/metroboy but I can't see why a gate-level emulator woudl need to render transparent items using painter's algorithm.
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Documentation for cycle accurate Game Boy CPU
If you want to go deeper, you can look at the reverse engineered schematic of most of the stuff except the CPU core in the DMG-CPU-Inside project. You could also consult the MetroBoy project, which builds on the previous project and aims to be accurate pretty much down to the logic gate level.
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Game Boy PPU Pixel Pipeine
Well then, here's the ground truth - https://github.com/aappleby/MetroBoy/blob/master/src/GateBoyLib/GateBoyPixPipe.cpp
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GameRoy: a cross platform and highly accurate Game Boy emulator
First I would try to deduce the timing from this gate-level simulation of the game boy, but the master branch was broken at the time, so I didn't manage to compile it. So, I tried deducing it from its underling reverse engineered schematics, but it would take too much time, if it even was possible.
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Is full-speed SNES possible purely in JavaScript?
You might find my hobby project interesting - https://github.com/aappleby/MetroBoy
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The tooling is the language?
Did you know the original Game Boy has non-deterministic behavior? Due to some strangeness in the integrated circuit that provides the CPU and some related parts (the SoC (system on a chip)), the same ROM may behave differently at different times when you'd think it should not. GateBoy is an attempt to make a perfect gate-level emulator for the Game Boy. Its README says:
- Good practices for Batch rendering dynamic quads.
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MetalNES: Transistor Level NES Simulation
Reminds me of GateBoy, which was posted a while back: https://news.ycombinator.com/item?id=28396927, https://github.com/aappleby/MetroBoy
GateBoy runs surprisingly fast for a gate-level simulation.
- Gameboy - Trying to understand Sprite FIFO behavior in the PPU
- Reverse-engineering the Yamaha DX7 synthesizer's sound chip from die photos
openmoji
- OpenMoji: Open-source emojis for designers and developers
- FLaNK Stack Weekly 18 September 2023
- Openmoji
- Itβs Not Wrong that β β.length == 7
- Open source emojis for designers, developers and everyone else
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I made Emoji Library π - the easiest way to add open-source emojis to After Effects (take 2!)
u/The_Rolling_Stone The emoji sets offered in this extension (Twitter, Google and Openmoji) have open-source licences that allow for personal and commercial use (with attribution).
- Looking for knights emojis
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UI icons for an opensource project.
If you're looking for emoli: https://openmoji.org/
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Red Flag iPhone Emoji SVG
You can download any emoji as an svg here: https://openmoji.org
What are some alternatives?
rohd - The Rapid Open Hardware Development (ROHD) framework is a framework for describing and verifying hardware in the Dart programming language.
twemoji - Emoji for everyone. https://twemoji.twitter.com/
Espeon - Gameboy emulator for the ESP32
noto-emoji - Noto Emoji fonts
mooneye-gb - A Game Boy research project and emulator written in Rust
flag-icons - :flags: A curated collection of all country flags in SVG β plus the CSS for easier integration
SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
facesjs - A JavaScript library for generating vector-based cartoon faces
pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
theatre - Motion design editor for the web
smhasher - Automatically exported from code.google.com/p/smhasher
Twitter Text Obj - Twitter Text Libraries. This code is used at Twitter to tokenize and parse text to meet the expectations for what can be used on the platform.