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Top 7 C++ gameboy-emulator Projects
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He wrote a game engine, it renders transparent items using the painter's algorithm, which requires the items to be sorted in Z. He has a routine that iterates over all items to render them, and bubble-sorts the items in-place while iterating over the items (all in the same thread). The "compare and swap" in this case is the innermost functionality of bubblesort.
I assume the author is https://github.com/aappleby but I don't see any obvious candidate for this code. Maybe this? https://github.com/aappleby/metroboy but I can't see why a gate-level emulator woudl need to render transparent items using painter's algorithm.
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My project is here: https://github.com/voidproc/dmge
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C++ gameboy-emulator related posts
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- Any Gameboy step by step emulator?
- I added a "rewind mode" to my emulator (gem)
- The tooling is the language?
- I finally wrote my first ever emulator (GameBoy)
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Index
What are some of the best open-source gameboy-emulator projects in C++? This list will help you:
Project | Stars | |
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1 | metroboy | 1,088 |
2 | NoobBoy | 272 |
3 | gbemu | 247 |
4 | Espeon | 148 |
5 | ThatsALotOfDMG | 22 |
6 | gamebro | 20 |
7 | dmge | 10 |