rlbits-mapping
clay
rlbits-mapping | clay | |
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2 | 2 | |
5 | 19 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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rlbits-mapping
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[2022 in RoguelikeDev] Cursed Sword Roguelike
[Personal Notes]
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An A* pathfinding algorithm was required to implement this Tunneler node. With this, procedural top-down world generation has improved drastically for TerraTiler2D!
This looks great! I wrote something along the same lines last year: https://github.com/KPDwyer/rlbits-mapping. , I'm excited to try yours out. I ended up just spitting out flat arrays and building components to interpret them (into tilemaos or terrain or whatever) at runtime. Does yours generate a tilemap right out of the nodegraph? My devlog was just this twitter thread: https://twitter.com/_KPDwyer/status/1204466766530957314?s=19
clay
- A Wild Magic Mushroom! Open Source Clay ShaderGraph now available
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A wild Magic Mushroom! (shading and particle system completed in Unity)
For anyone interested in checking out the clay shader (in Unity), it's open source [here](https://github.com/joebinns/clay)!
What are some alternatives?
ecs - Elastic Common Schema
unity-support-textures-generators - Noise generation plugin for Unity
Unity-Simplex-Noise - a compact and functional system for generating complex simplex noise layers for procedural generation
Depiction-Engine-Unity - Versatile engine to create and stream large 3D worlds for game or geospatial applications
Zenject - Dependency Injection Framework for Unity3D
unity-samples - A bunch of Unity Samples that allow jumpstarting of projects.
Edgar-Unity - Unity Procedural Level Generator
Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊