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This looks great! I wrote something along the same lines last year: https://github.com/KPDwyer/rlbits-mapping. , I'm excited to try yours out. I ended up just spitting out flat arrays and building components to interpret them (into tilemaos or terrain or whatever) at runtime. Does yours generate a tilemap right out of the nodegraph? My devlog was just this twitter thread: https://twitter.com/_KPDwyer/status/1204466766530957314?s=19
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