reanimate
OpenGL
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reanimate | OpenGL | |
---|---|---|
13 | 0 | |
1,057 | 142 | |
1.2% | 0.7% | |
4.0 | 0.0 | |
3 months ago | 11 months ago | |
Haskell | Haskell | |
LicenseRef-PublicDomain | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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reanimate
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Interactive animations
Reanimate sounds almost ideal, with its support for LaTeX. But unfortunately, it is all rendered in batch, not providing for any interactivity.
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Reanimate: Haskell library for building declarative animations from SVG graphics
Is this the discussion you're referring to? https://github.com/reanimate/reanimate/discussions/210
It's actually pretty interesting to read. The author makes a not totally unreasonable argument as for why it uses unsafePerformIO.
Now what I'm really curious about is why the very first example on the site I clicked into the source code for, a simple 59-line example, is using unsafePerformIO. That actually worries me more because it suggests that as a user I might have to use unsafePerformIO. https://github.com/reanimate/reanimate/blob/d4d3898831edb4aa...
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Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
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How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
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Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
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Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
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Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
- Manim: An animation engine for explanatory math videos
OpenGL
We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
manim - Animation engine for explanatory math videos
X11 - A Haskell binding to the X11 graphics library.
matplotlib - Haskell bindings for Python's Matplotlib
gloss - Painless 2D vector graphics, animations and simulations.
brick - A declarative Unix terminal UI library written in Haskell
plot-light - A lightweight plotting library, exporting to SVG
diagrams-cairo - Cairo backend for diagrams
imagemagick - haskell imagemagick bindings
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
linux-framebuffer
diagrams-reflex
Rasterific - A drawing engine in Haskell