reanimate
Haskell library for building declarative animations based on SVG graphics (by reanimate)
OpenGL
Haskell bindings to OpenGL (by haskell-opengl)
Our great sponsors
reanimate | OpenGL | |
---|---|---|
7 | 0 | |
892 | 139 | |
1.2% | 0.0% | |
7.6 | 0.0 | |
27 days ago | over 1 year ago | |
Haskell | Haskell | |
LicenseRef-PublicDomain | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reanimate
Posts with mentions or reviews of reanimate.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-23.
-
Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
-
Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
-
Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
-
[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
- Reanimate: great library for creating math videos similar to 3Blue1Brown
- Manim: An animation engine for explanatory math videos
-
Beginner Question on library
I would suggest reanimate or gloss. I think gloss is simpler, but uglier. reanimate has a nice website: https://reanimate.github.io/. At the top there are links to documentation, the api reference and a playground. You can start without installing anything by using the online playground.
OpenGL
Posts with mentions or reviews of OpenGL.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning OpenGL yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
When comparing reanimate and OpenGL you can also consider the following projects:
manim - Animation engine for explanatory math videos
X11 - A Haskell binding to the X11 graphics library.
matplotlib - Haskell bindings for Python's Matplotlib
diagrams-cairo - Cairo backend for diagrams
gloss - Painless 2D vector graphics, animations and simulations.
brick - A declarative Unix terminal UI programming library written in Haskell
plot-light - A lightweight plotting library, exporting to SVG
vulkan - Haskell bindings for Vulkan
linux-framebuffer
imagemagick - haskell imagemagick bindings
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)