reanimate
manim
reanimate | manim | |
---|---|---|
14 | 159 | |
1,130 | 27,141 | |
0.5% | 6.1% | |
0.0 | 9.2 | |
12 months ago | 4 days ago | |
Haskell | Python | |
LicenseRef-PublicDomain | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reanimate
- Old blog of Matt Henderson, beautiful math animations
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Interactive animations
Reanimate sounds almost ideal, with its support for LaTeX. But unfortunately, it is all rendered in batch, not providing for any interactivity.
- Reanimate: Build declarative animations with SVG and Haskell
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Reanimate: Haskell library for building declarative animations from SVG graphics
Is this the discussion you're referring to? https://github.com/reanimate/reanimate/discussions/210
It's actually pretty interesting to read. The author makes a not totally unreasonable argument as for why it uses unsafePerformIO.
Now what I'm really curious about is why the very first example on the site I clicked into the source code for, a simple 59-line example, is using unsafePerformIO. That actually worries me more because it suggests that as a user I might have to use unsafePerformIO. https://github.com/reanimate/reanimate/blob/d4d3898831edb4aa...
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Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
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How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
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Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
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Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
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Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
manim
- Manim
- Manim: A Python Framework for Crafting Beautiful Mathematical Animations
- Manim: Open-Source Python Framework for Mathematical Animations
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Celebrating 6 years since Valve announced Steam Play Proton for Linux
https://github.com/ManimCommunity/manim/issues/3362
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Visualizing Complex Functions
The animation looks awesome! Looks like the author used matplotlib (as they mention in a comment on the website): https://github.com/vankessel/sandbox/blob/master/graph/inter...
In the past, I have used manim to make mathematical animations: https://www.manim.community/ Manim is more flexible but that comes with some overhead of complexity and learning. Example of some animations using manim:
- List of videos using manim: https://www.manim.community/awesome/
- A blog post I made: https://azeemba.com/posts/degenerate-matter.html
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Pyxel: A retro game engine for Python
harfang-wasm is a fork of pygbag.
harfang-wasm: https://github.com/harfang3d/harfang-wasm
pygbag: https://github.com/pygame-web/pygbag
https://news.ycombinator.com/item?id=38772400 :
> FWIU e.g. panda3d does not have a react or rxpy-like API, but probably does have a component tree model?
Is there a react-like api over panda3d, or are there only traditional events?
Manim has a useful API for teaching. Is there a good way to do panda3d with a manim-like interface? https://github.com/ManimCommunity/manim/issues/3362#issuecom...
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Getting Started with Manim A Step-by-Step Guide
Manim Community: The Manim community (https://www.manim.community/) is a vibrant group of developers, educators, and enthusiasts who share their knowledge and creations. Joining the community is a great way to learn from others and get inspiration for your own projects.
- A Rigorous Derivation of the Bubble Sort Curve
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3Blue1Brown: Visualizing Attention, a Transformer's Heart
Also check out community edition: https://www.manim.community
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This Week In Python
manim – A community-maintained Python framework for creating mathematical animations
What are some alternatives?
manim - Animation engine for explanatory math videos
Javis.jl - Julia Animations and Visualizations
brick - A declarative Unix terminal UI library written in Haskell
processing - Source code for the Processing Core and Development Environment (PDE)
OpenGL - Haskell bindings to OpenGL
cheatsheets - Official Matplotlib cheat sheets
plot-light - A lightweight plotting library, exporting to SVG
python_turtle_art - Using Python Turtle module to draw this masterpiece - a combination of 2D geometry, Pop Art and Coding
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
geogebra - GeoGebra apps (mirror)
Rasterific - A drawing engine in Haskell
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —