reanimate VS Vulkan

Compare reanimate vs Vulkan and see what are their differences.


Haskell library for building declarative animations based on SVG graphics (by reanimate)


Haskell bindings to Vulkan (see (by svenpanne)
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reanimate Vulkan
13 0
1,071 9
0.7% -
0.0 0.0
7 months ago almost 3 years ago
Haskell Python
The Unlicense BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-06.


Posts with mentions or reviews of Vulkan. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Vulkan yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing reanimate and Vulkan you can also consider the following projects:

manim - Animation engine for explanatory math videos

sdl2 - Haskell bindings to the SDL2 library

brick - A declarative Unix terminal UI library written in Haskell

plot-light - A lightweight plotting library, exporting to SVG

OpenGL - Haskell bindings to OpenGL

bindings-GLFW - Low-level Haskell bindings to GLFW

manim - A community-maintained Python framework for creating mathematical animations.

Rasterific - A drawing engine in Haskell

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

Win32 - Haskell support for the Win32 API

Manim-Tutorial - A tutorial for manim, a mathematical animation engine made by 3b1b