|28 days ago||over 1 year ago|
|LicenseRef-PublicDomain||BSD 3-clause "New" or "Revised" License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Looking for SVG library recommendations
3 projects | reddit.com/r/haskell | 23 Mar 2022
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
Manim – Python library for creating mathematical animations
6 projects | news.ycombinator.com | 12 Mar 2022
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
Advanced programming exercises/apps recommendations to code
8 projects | reddit.com/r/haskell | 19 Jan 2022
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
[Newcomer] Status of AI, graphics programming and performance in Haskell?
6 projects | reddit.com/r/haskell | 5 Nov 2021
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
Reanimate: great library for creating math videos similar to 3Blue1Brown
1 project | reddit.com/r/haskell | 8 Oct 2021
Manim: An animation engine for explanatory math videos
10 projects | news.ycombinator.com | 20 Aug 2021
Beginner Question on library
2 projects | reddit.com/r/haskell | 12 Mar 2021
I would suggest reanimate or gloss. I think gloss is simpler, but uglier. reanimate has a nice website: https://reanimate.github.io/. At the top there are links to documentation, the api reference and a playground. You can start without installing anything by using the online playground.
We haven't tracked posts mentioning Vulkan yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
sdl2 - Haskell bindings to the SDL2 library
manim - Animation engine for explanatory math videos
brick - A declarative Unix terminal UI programming library written in Haskell
plot-light - A lightweight plotting library, exporting to SVG
OpenGL - Haskell bindings to OpenGL
Rasterific - A drawing engine in Haskell
processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell
bindings-GLFW - Low-level Haskell bindings to GLFW
Chart - A 2D charting library for haskell
GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library
graphviz - Haskell bindings to the Graphviz toolkit