reanimate
manim
reanimate | manim | |
---|---|---|
14 | 145 | |
1,116 | 61,891 | |
0.6% | - | |
0.0 | 9.1 | |
9 months ago | 11 days ago | |
Haskell | Python | |
LicenseRef-PublicDomain | MIT License |
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reanimate
- Old blog of Matt Henderson, beautiful math animations
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Interactive animations
Reanimate sounds almost ideal, with its support for LaTeX. But unfortunately, it is all rendered in batch, not providing for any interactivity.
- Reanimate: Build declarative animations with SVG and Haskell
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Reanimate: Haskell library for building declarative animations from SVG graphics
Is this the discussion you're referring to? https://github.com/reanimate/reanimate/discussions/210
It's actually pretty interesting to read. The author makes a not totally unreasonable argument as for why it uses unsafePerformIO.
Now what I'm really curious about is why the very first example on the site I clicked into the source code for, a simple 59-line example, is using unsafePerformIO. That actually worries me more because it suggests that as a user I might have to use unsafePerformIO. https://github.com/reanimate/reanimate/blob/d4d3898831edb4aa...
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Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
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How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
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Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
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Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
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Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
manim
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An animated introduction to Fourier Series
There's manim [1] from YouTuber 3blue1brown. And while it doesn't work on the web, there is a port [2] that does, which runs on p5.js. If you want a bit more control, you can use a canvas animation library directly. A few popular ones are p5, GreenSock, and PixiJS--but there are so many others. For simpler animations and for the most control over the result, it's pretty rewarding to just use the built-in Canvas API [3] directly.
[1] https://github.com/3b1b/manim
[2] https://github.com/JazonJiao/Manim.js/
[3] https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/...
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3Blue1Brown: Visualizing Attention, a Transformer's Heart
That is definitely one of the things he does better than most. He actually wrote a custom library for math animations: https://github.com/3b1b/manim
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Where Is Noether's Principle in Machine Learning?
Not quite what you're looking for, but worth pointing out that Grant Sanderson of 3Blue1Brown has published the "framework" he uses for his math videos on GitHub.
https://github.com/3b1b/manim
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3Blue1Brown Calculus Blog Series
3b1b uses a python library for creating those videos.
https://github.com/3b1b/manim
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Animating High School Maths Curriculum
Manim, 3b1b's animation library is open source: https://github.com/3b1b/manim
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Why do people think animation involves a ton of coding?
Coming to motion design, this rumour takes of due to the fact that there are programming libraries like Manim and Motion-Canvas which are actually used to generate animations from code. You can search 3Blue1Brown channel on youtube.
- Connaissez-vous des petits youtubeurs dans le style de Micode?
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Stickman fucks around with math and finds out
It kinda looks like this: https://github.com/3b1b/manim, but that would be a crazy usage of it. Wondering if they’re compositing Manim with a more traditional animation suite.
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Online classes in china 🔥
Probably used this for the animation: https://github.com/3b1b/manim
- Material python
What are some alternatives?
brick - A declarative Unix terminal UI library written in Haskell
geogebra - GeoGebra apps (mirror)
plot-light - A lightweight plotting library, exporting to SVG
Tools-to-Design-or-Visualize-Architecture-of-Neural-Network - Tools to Design or Visualize Architecture of Neural Network
OpenGL - Haskell bindings to OpenGL
matplotplusplus - Matplot++: A C++ Graphics Library for Data Visualization 📊🗾
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
NumPy - The fundamental package for scientific computing with Python.
Rasterific - A drawing engine in Haskell
jupyter-manim - manim cell magic for IPython/Jupyter to show the output video
processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell
manim - A community-maintained Python framework for creating mathematical animations.