reanimate
manim
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reanimate | manim | |
---|---|---|
13 | 140 | |
1,068 | 53,772 | |
0.5% | - | |
0.0 | 9.6 | |
6 months ago | 21 days ago | |
Haskell | Python | |
LicenseRef-PublicDomain | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reanimate
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Interactive animations
Reanimate sounds almost ideal, with its support for LaTeX. But unfortunately, it is all rendered in batch, not providing for any interactivity.
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Reanimate: Haskell library for building declarative animations from SVG graphics
Is this the discussion you're referring to? https://github.com/reanimate/reanimate/discussions/210
It's actually pretty interesting to read. The author makes a not totally unreasonable argument as for why it uses unsafePerformIO.
Now what I'm really curious about is why the very first example on the site I clicked into the source code for, a simple 59-line example, is using unsafePerformIO. That actually worries me more because it suggests that as a user I might have to use unsafePerformIO. https://github.com/reanimate/reanimate/blob/d4d3898831edb4aa...
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Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
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How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
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Looking for SVG library recommendations
That aside, it seems that svg-tree doesnโt support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
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Manim โ Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
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Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
- Manim: An animation engine for explanatory math videos
manim
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Why do people think animation involves a ton of coding?
Coming to motion design, this rumour takes of due to the fact that there are programming libraries like Manim and Motion-Canvas which are actually used to generate animations from code. You can search 3Blue1Brown channel on youtube.
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Online classes in china ๐ฅ
I'm not completely sure if they used manim here, but 3b1b made a python library called manim for making math animations.
Probably used this for the animation: https://github.com/3b1b/manim
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What language for creating mathematical modeling program?
3blue1brown has had success with (their tool) manim, which uses Python.
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faer 0.8.0 release
It would be interesting to see this library applied in a Rust version of Manim
- How to make visual representations of solving problems
- Is the Python code for the animations in the videos ever posted anywhere?
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Let's build GPT: from scratch, in code, spelled out by Andrej Karpathy
In case you're not aware, 3B1B has a Github repo for the engine he uses for the math animations so that others can use it to make similar things: https://github.com/3b1b/manim
There's also a loose group of people already doing the visual learners "explainers" thing over here: https://explorabl.es/ (you can scroll down for links to tools they use to make their explainers).
But yes, I also feel this is an important development and that this should be an ongoing way of teaching people things. Formal education has IMO stalled out around the printing press but there are massive opportunities on computers (and especially on globally networked computers) to take that a step further and leverage the capabilities of computers to make education even more engaging and information-dense.
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Is Manim dying out?
latex: major issue: So far, no MiKTeX administrator has checked for updates. The GitHub page has lists of issues that are not addressed: https://github.com/3b1b/manim/issues
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Introducing GIFsmos V, a web app for creating vector animations
Manim
What are some alternatives?
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jupyter-manim - manim cell magic for IPython/Jupyter to show the output video
brick - A declarative Unix terminal UI library written in Haskell
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NeXT - Another AIO Pack for Nintendo Switch SCENE
manim - A community-maintained Python framework for creating mathematical animations.
matplotplusplus - Matplot++: A C++ Graphics Library for Data Visualization ๐๐พ
system-design-primer - Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
plot-light - A lightweight plotting library, exporting to SVG
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