manim VS processing

Compare manim vs processing and see what are their differences.

manim

A community-maintained Python framework for creating mathematical animations. (by ManimCommunity)

processing

Source code for the Processing Core and Development Environment (PDE) (by processing)
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manim processing
152 457
19,322 6,455
6.8% 0.2%
9.1 0.0
4 days ago 5 months ago
Python Java
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

manim

Posts with mentions or reviews of manim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-14.
  • A Rigorous Derivation of the Bubble Sort Curve
    1 project | news.ycombinator.com | 24 Apr 2024
  • 3Blue1Brown: Visualizing Attention, a Transformer's Heart
    3 projects | news.ycombinator.com | 14 Apr 2024
    Also check out community edition: https://www.manim.community
  • This Week In Python
    5 projects | dev.to | 5 Apr 2024
    manim – A community-maintained Python framework for creating mathematical animations
  • I'm new to try manim and it met some questions TypeError: __init__() got an unexpected keyword argument 'line_join'
    2 projects | /r/manim | 8 Dec 2023
  • Old blog of Matt Henderson, beautiful math animations
    2 projects | news.ycombinator.com | 5 Dec 2023
    I recently wanted to make something similar and I completely fell in love with https://www.manim.community/ created by 3B1B.
  • Animated AI
    4 projects | news.ycombinator.com | 25 Oct 2023
  • Text-to-CAD: Risks and Opportunities
    12 projects | news.ycombinator.com | 19 Oct 2023
    https://github.com/gumyr/build123d :

    > Build123d is a python-based, parametric, boundary representation (BREP) modeling framework for 2D and 3D CAD. It's built on the Open Cascade geometric kernel and allows for the creation of complex models using a simple and intuitive python syntax. Build123d can be used to create models for 3D printing, CNC machining, laser cutting, and other manufacturing processes. Models can be exported to a wide variety of popular CAD tools such as FreeCAD and SolidWorks.

    > Build123d could be considered as an evolution of CadQuery where the somewhat restrictive Fluent API (method chaining) is replaced with stateful context managers* - e.g. with blocks - thus enabling the full python toolbox: for loops, references to objects, object sorting and filtering, etc.*

    "Build123d: A Python CAD programming library" (2023) https://news.ycombinator.com/item?id=37576296

    BREP: Boundary representation: https://en.wikipedia.org/wiki/Boundary_representation

    Manim, Blender, PhysX, o3de, [FEM, CFD, [thermal, fluidic,] engineering]: https://github.com/ManimCommunity/manim/issues/3362

    NURBS: Non-Uniform Rational B-Splines: https://en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    NURBS for COMPAS: https://github.com/gramaziokohler/compas_nurbs :

    > This package is inspired by the NURBS-Python package, however uses a NumPy-based backend for better performance.

    > Curve, and Surface are non-uniform non-rational B-Spline geometries (NUBS), RationalCurve, and RationalSurface are non-uniform rational B-Spline Geometries (NURBS). They all built upon the class BSpline. Coordinates have to be in 3D space (x, y, z)

    test_curve.py, test_surface.py

    https://github.com/compas-dev

    compas_rhino, compas_blender

    Blender docs > Modeling Surfaces; NURBs implementation, limits, challenges:

  • Ask HN: What would you show an interviewer if they asked you for code samples?
    2 projects | news.ycombinator.com | 4 Sep 2023
    A template language that I wrote for generating HTML. Meant to be included as a C++ library. https://github.com/Ghoti-io/Tang

    Plenty of other C++ code of mine is on Github (such as a bunch of utility stuff, a thread pool, and a HTTP server that I'm writing from scratch), even though I would only call myself an intermediate C++ programmer. I just happen to like the language.

    Or, if I had to throw other stuff into the mix, a fairly recent patch to Manim (Python) that got accepted (https://github.com/ManimCommunity/manim/pull/3155).

    If I were really pressed, I would dig up a lot of my Drupal (PHP) stuff that I did years ago.

  • What are you rewriting in rust?
    36 projects | /r/rust | 10 Jul 2023
    I would love to have this https://github.com/manimCommunity/manim written in Rust. There have been previous attempts (bevy_manim and another one using nannou) but all of them are outdated
  • Ask HN: What packages can be used to create interactive mathematics simulations?
    5 projects | news.ycombinator.com | 5 Jul 2023

processing

Posts with mentions or reviews of processing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-26.
  • Our tools shape our selves
    1 project | news.ycombinator.com | 4 Apr 2024
    reply

    I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.

    Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).

  • Let's compile like it's 1992
    4 projects | news.ycombinator.com | 26 Feb 2024
    Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.

    [0] https://processing.org/

  • VVVV – A Hybrid Visual/Textual Development Environment
    6 projects | news.ycombinator.com | 23 Feb 2024
  • Random Animations
    5 projects | news.ycombinator.com | 18 Jan 2024
  • Penrose – Penrose
    13 projects | news.ycombinator.com | 12 Jan 2024
  • Program a "Weakest link" for myself IRL game
    1 project | /r/learnprogramming | 9 Dec 2023
    I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
  • Turbo Pascal Turns 40
    8 projects | news.ycombinator.com | 30 Nov 2023
    Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.

    It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.

    IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).

    https://processing.org/

    https://p5js.org/

  • Ben Fry Resigns from the Processing Foundation
    1 project | news.ycombinator.com | 3 Oct 2023
    Processing is very cool, especially if you like graphics.

    https://processing.org/

    Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.

  • Arduino raises $22M Series B round
    1 project | news.ycombinator.com | 7 Sep 2023
    And it's not even their IDE. They just slapped some AVR compilers into Processing

    https://processing.org/

  • Što dati djetetu da uči/radi?
    2 projects | /r/CroIT | 6 Jul 2023

What are some alternatives?

When comparing manim and processing you can also consider the following projects:

Javis.jl - Julia Animations and Visualizations

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

cheatsheets - Official Matplotlib cheat sheets

Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

python_turtle_art - Using Python Turtle module to draw this masterpiece - a combination of 2D geometry, Pop Art and Coding

kaboom.js - 💥 JavaScript game library

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

geogebra - GeoGebra apps (mirror)

love - LÖVE is an awesome 2D game framework for Lua.

GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]